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de.po
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de.po
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# Translators:
# Christoph Berg <Christoph.Berg@kpm-sport.de>, 2005 - 2012
# Nils Kneuper <crazy-ivanovic@gmx.net>, 2005 - 2010
# HaJo Gurt <gurt@gmx.de>, 2007
# Gerfried Fuchs <rhonda@deb.at>, 2010
# Oliver 'Crommy' Lange <oli-lange@web.de>, 2010 - 2012
# Aaron Winter <winter.aaron93@gmail.com>, 2018
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-06 05:32-0300\n"
"PO-Revision-Date: 2018-05-06 17:08+0200\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.7\n"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:6
#: data/core/terrain.cfg:464
msgid "Fence"
msgstr "Zaun"
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:20 data/core/terrain.cfg:31 data/core/terrain.cfg:42
#: data/core/terrain.cfg:2905 data/core/terrain.cfg:2906
msgid "Deep Water"
msgstr "Tiefes Wasser"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:21
msgid "Gray Deep Water"
msgstr "Schmuddelige Tiefe"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:32
msgid "Medium Deep Water"
msgstr "Tiefes Wasser"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:43
msgid "Tropical Deep Water"
msgstr "Tropischer Meeresabgrund"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:53 data/core/terrain.cfg:64 data/core/terrain.cfg:75
#: data/core/terrain.cfg:2864 data/core/terrain.cfg:2865
msgid "Shallow Water"
msgstr "Seichtes Wasser"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:54
msgid "Gray Shallow Water"
msgstr "Trübes seichtes Wasser"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:65
msgid "Medium Shallow Water"
msgstr "Seichtes Wasser"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:76
msgid "Tropical Shallow Water"
msgstr "Tropisches Flachwasser"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:86 data/core/terrain.cfg:87
msgid "Ford"
msgstr "Furt"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:92
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"Wird ein Fluss sehr seicht, stellt er kein Hindernis mehr für Fußtruppen "
"dar. Zudem bleibt jedem schwimmenden Wesen sogar an solchen Orten seine "
"volle Mobilität erhalten.\n"
"\n"
"Spieltechnisch hat das Gelände Furt dieselben Auswirkungen wie Wiesen oder "
"Seichtes Wasser, je nachdem in welchem Gelände bessere Bewegungs- und "
"Verteidigungsboni für die Einheit gelten."
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:98 data/core/terrain.cfg:109 data/core/terrain.cfg:120
#: data/core/terrain.cfg:2819 data/core/terrain.cfg:2820
msgid "Coastal Reef"
msgstr "Küstennahes Riff"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:99
msgid "Gray Coastal Reef"
msgstr "Trübes küstennahes Riff"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:110
msgid "Medium Coastal Reef"
msgstr "Mittleres küstennahes Riff"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:121
msgid "Tropical Coastal Reef"
msgstr "Tropisches küstennahes Riff"
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:133 data/core/terrain.cfg:144
#: data/core/terrain.cfg:2848 data/core/terrain.cfg:2849
msgid "Swamp"
msgstr "Sumpf"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:134
msgid "Swamp Water Reed"
msgstr "Sumpfiges Ried"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:145
msgid "Muddy Quagmire"
msgstr "Schlammiges Moor"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:162 data/core/terrain.cfg:173
#: data/core/terrain.cfg:184 data/core/terrain.cfg:194
msgid "Grassland"
msgstr "Wiese"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:163
msgid "Green Grass"
msgstr "Saftige Wiese"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:174
msgid "Semi-dry Grass"
msgstr "Dürres Gras"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:185
msgid "Dry Grass"
msgstr "Trockenes Gras"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:195
msgid "Leaf Litter"
msgstr "Herbstlaub"
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:206 data/core/terrain.cfg:216
#: data/core/terrain.cfg:226
msgid "Dirt"
msgstr "Dreck"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:207
msgid "Dark Dirt"
msgstr "Dunkler Dreck"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:217
msgid "Regular Dirt"
msgstr "Schmutzboden"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:227
msgid "Dry Dirt"
msgstr "Trockener Dreck"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:236 data/core/terrain.cfg:247
#: data/core/terrain.cfg:257 data/core/terrain.cfg:918
#: data/core/terrain.cfg:928
msgid "Road"
msgstr "Straße"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:237
msgid "Regular Cobbles"
msgstr "Pflasterstein"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:241
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"<italic>text='Straßen'</italic> sind gestampfte Pfade aus Lehm, geformt "
"durch die vielen Reisenden, die sie benutzen. Soweit es das Spiel betrifft "
"sind Straßen flaches Gelände."
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:248
msgid "Clean Gray Cobbles"
msgstr "Pflasterstraße"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:258
msgid "Overgrown Cobbles"
msgstr "Überwuchertes Straßenpflaster"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:271
msgid "Ice"
msgstr "Eis"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:280
msgid "Snow"
msgstr "Schnee"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:293
msgid "Desert"
msgstr "Wüste"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:294
msgid "Desert Sands"
msgstr "Wüstensand"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:298
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='terrain_sand' text='sand'</ref>."
msgstr ""
"Eigentlich sind <italic>text='Wüsten'</italic> anders beschaffen, als kleine "
"Sandflächen oder Strände. Der Einfachheit halber verhält sich eine Wüste "
"spieltechnisch jedoch wie das Gelände <ref>dst=terrain_sand text=Sand</ref>."
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:304 data/core/terrain.cfg:2806
msgid "Sand"
msgstr "Sand"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:305
msgid "Beach Sands"
msgstr "Sandstrand"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:309 data/core/terrain.cfg:2810
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"Der instabile Untergrund, den <italic>text='Sand'</italic> bietet, macht es "
"den meisten Einheiten schwer, ihn zu durchqueren und macht sie zu leichten "
"Angriffszielen. Im Gegensatz dazu können sich Echsenwesen durch ihre breiten "
"Füße oder ihre schlangenähnlichen Körper viel leichter fortbewegen.\n"
"\n"
"Die meisten Einheiten haben 20 bis 40% Verteidigung im Sand."
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:317
msgid "Oasis"
msgstr "Oase"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:326
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
"Ein willkommener Anblick für jeden Reisenden. Eine Oase erlaubt Einheiten zu "
"heilen, als wären sie in einem Dorf stationiert. Es bringt jedoch kein "
"zusätzliches Einkommen oder defensiven Vorteil."
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:332
msgid "Rubble"
msgstr "Trümmer"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:342
msgid "Crater"
msgstr "Krater"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:356
msgid "Mixed Flowers"
msgstr "Wiesenblumen"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:365
msgid "Farmland"
msgstr "Ackerland"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:374
msgid "Stones"
msgstr "Steine"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:383
msgid "Small Mushrooms"
msgstr "Pilzchen"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:392
msgid "Mushroom Farm"
msgstr "Pilzzucht"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:401
msgid "Desert Plants"
msgstr "Wüstenpflanzen"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:410
msgid "Desert Plants without Bones"
msgstr "Wüstenpflanze ohne Knochen"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:419
msgid "Windmill"
msgstr "Windmühle"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:428
msgid "Campfire"
msgstr "Lagerfeuer"
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:437
msgid "Sconce"
msgstr "Beleuchtete Wand"
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:446
msgid "Brazier"
msgstr "Kohlenbecken"
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:455
msgid "Lit Brazier"
msgstr "Brennendes Kohlenbecken"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:473
msgid "Stones with Sand Drifts"
msgstr "Steine und Verwehungen"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:482
msgid "Water Lilies"
msgstr "Seerosen"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:492
msgid "Flowering Water Lilies"
msgstr "Erblühte Seerosen"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:503
msgid "Trash"
msgstr "Abfall"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:512
msgid "Remains"
msgstr "Relikte"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:525 data/core/terrain.cfg:526
#: data/core/terrain.cfg:537
msgid "Great Tree"
msgstr "Bedeutsamer Baum"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:538
msgid "Dead Great Tree"
msgstr "Morscher Baumriese"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:549 data/core/terrain.cfg:561
#: data/core/terrain.cfg:573 data/core/terrain.cfg:585
#: data/core/terrain.cfg:597 data/core/terrain.cfg:609
#: data/core/terrain.cfg:621 data/core/terrain.cfg:633
#: data/core/terrain.cfg:645 data/core/terrain.cfg:657
#: data/core/terrain.cfg:669 data/core/terrain.cfg:681
#: data/core/terrain.cfg:693 data/core/terrain.cfg:705
#: data/core/terrain.cfg:717 data/core/terrain.cfg:2931
#: data/core/terrain.cfg:2932
msgid "Forest"
msgstr "Wald"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:550
msgid "Tropical Forest"
msgstr "Tropischer Wald"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:562
msgid "Rainforest"
msgstr "Regenwald"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:574
msgid "Palm Forest"
msgstr "Palmenwald"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:586
msgid "Dense Palm Forest"
msgstr "Dichter Palmenwald"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:598
msgid "Savanna"
msgstr "Savanne"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:610
msgid "Pine Forest"
msgstr "Nadelwald"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:622
msgid "Snowy Pine Forest"
msgstr "Verschneiter Nadelwald"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:634
msgid "Summer Deciduous Forest"
msgstr "Sommerlicher Laubwald"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:646
msgid "Fall Deciduous Forest"
msgstr "Herbstlicher Laubwald"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:658
msgid "Winter Deciduous Forest"
msgstr "Winterlicher Laubwald"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:670
msgid "Snowy Deciduous Forest"
msgstr "Verschneiter Laubwald"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:682
msgid "Summer Mixed Forest"
msgstr "Sommerlicher Mischwald"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:694
msgid "Fall Mixed Forest"
msgstr "Herbstlicher Mischwald"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:706
msgid "Winter Mixed Forest"
msgstr "Winterlicher Mischwald"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:718
msgid "Snowy Mixed Forest"
msgstr "Verschneiter Mischwald"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:733 data/core/terrain.cfg:743
#: data/core/terrain.cfg:763 data/core/terrain.cfg:2834
#: data/core/terrain.cfg:2835
msgid "Hills"
msgstr "Hügel"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:734
msgid "Regular Hills"
msgstr "Hügel"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:744
msgid "Dry Hills"
msgstr "Dröge Hügel"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:753
msgid "Dunes"
msgstr "Dünen"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:764
msgid "Snow Hills"
msgstr "Verschneite Hügel"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:778 data/core/terrain.cfg:788
#: data/core/terrain.cfg:798 data/core/terrain.cfg:809
#: data/core/terrain.cfg:1097 data/core/terrain.cfg:1107
#: data/core/terrain.cfg:1118 data/core/terrain.cfg:1128
#: data/core/terrain.cfg:2891 data/core/terrain.cfg:2892
msgid "Mountains"
msgstr "Gebirge"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:779
msgid "Regular Mountains"
msgstr "Normales Gebirge"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:789
msgid "Dry Mountains"
msgstr "Wüstengebirge"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:799
msgid "Snowy Mountains"
msgstr "Schneebedecktes Gebirge"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:810
msgid "Desert Mountains"
msgstr "Wüstengebirge"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:821
msgid "Stone Floor"
msgstr "Steinboden"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:824
msgid "Basic Stone Floor"
msgstr "Einfacher Steinboden"
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:831 data/core/terrain.cfg:841
#: data/core/terrain.cfg:851
msgid "Rug"
msgstr "Teppich"
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:834
msgid "Royal Rug"
msgstr "Königklicher Teppich"
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:844
msgid "Normal Rug"
msgstr "Normaler Teppich"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:854
msgid "Cave Rug"
msgstr "Höhlenteppich"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:861
msgid "Wooden Floor"
msgstr "Holzboden"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:864
msgid "Basic Wooden Floor"
msgstr "Holzdielen"
#. [terrain_type]: id=old_wood_floor
#: data/core/terrain.cfg:871 data/core/terrain.cfg:874
msgid "Old Wooden Floor"
msgstr "Alter Holzboden"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:887
msgid "Lit"
msgstr "Erhellt"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:888
msgid "Beam of Light"
msgstr "Lichtstrahl"
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:898 data/core/terrain.cfg:908
#: data/core/terrain.cfg:2791 data/core/terrain.cfg:2792
msgid "Cave"
msgstr "Höhle"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:899
msgid "Cave Floor"
msgstr "Höhlenboden"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:909
msgid "Earthy Cave Floor"
msgstr "Lehmiger Höhlenboden"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:919
msgid "Dark Flagstones"
msgstr "Dunkler Pflasterstein"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:929
msgid "Cave Path"
msgstr "Höhlenpfad"
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:938 data/core/terrain.cfg:939
#: data/core/terrain.cfg:949
msgid "Mushroom Grove"
msgstr "Pilzhain"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:950
msgid "Lit Mushroom Grove"
msgstr "Heller Pilzhain"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:961 data/core/terrain.cfg:962
msgid "Rockbound Cave"
msgstr "Unwegsame Höhle"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:967
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <ref>dst='terrain_illuminated_cave' "
"text='illuminated'</ref>."
msgstr ""
"Wind und Wasser haben im Laufe der Zeit Felsen und Steine herbeigetragen und "
"eine <italic>text='unwegsame Höhle'</italic> geformt. Zwerge und Trolle, die "
"in den Höhlen leben, haben es dagegen relativ leicht, sich in ihnen "
"fortzubewegen, besonders die Zwerge, die durch ihren kleinen Wuchs leichter "
"durch viele Hindernisse kriechen können. Gelegentlich sind Höhlen "
"<ref>dst='terrain_illuminated_cave' text='erhellt'</ref>.\n"
"\n"
"Die meisten Einheiten haben 50% Verteidigung in unwegsamen Höhlen, "
"wohingegen Kavallerie auf 40% begrenzt ist. Zwerge erhalten 60% Verteidigung."
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:979 data/core/terrain.cfg:991
#: data/core/terrain.cfg:1004
msgid "Mine Rail"
msgstr "Gleise"
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1022 data/core/terrain.cfg:1033
#: data/core/terrain.cfg:1044 data/core/terrain.cfg:1055
msgid "Chasm"
msgstr "Kluft"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1023
msgid "Regular Chasm"
msgstr "Kluft"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1034
msgid "Earthy Chasm"
msgstr "Erdspalte"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1045
msgid "Ethereal Abyss"
msgstr "Ewiger Abgrund"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1056
msgid "Lava Chasm"
msgstr "Lavakluft"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1068 data/core/terrain.cfg:1069
msgid "Lava"
msgstr "Lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1075
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"Die Gefahren, die mit dem Überqueren von flüssiger <italic>text='Lava'</"
"italic> verbunden sind, sollten offensichtlich sein. Was die Bewegung "
"angeht, verhält sich Lava wie <ref>dst='terrain_unwalkable' "
"text='unpassierbares'</ref> Gelände und kann deshalb nur von fliegenden "
"Einheiten passiert werden. Die geschmolzene Lava erhellt zudem das "
"umliegende Gebiet, was redliche Einheiten einen Angriffsbonus verleiht und "
"lichtscheue Einheiten den ihrigen entzieht."
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1082
msgid "Volcano"
msgstr "Vulkan"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1098
msgid "Regular Impassable Mountains"
msgstr "Normales unpassierbares Gebirge"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1108
msgid "Dry Impassable Mountains"
msgstr "Unpassierbares Wüstengebirge"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1119
msgid "Snowy Impassable Mountains"
msgstr "Unpassierbares schneebedecktes Gebirge"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1129
msgid "Desert Impassable Mountains"
msgstr "Unpassierbares Wüstengebirge"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1161
#: data/core/terrain.cfg:1175
msgid "Cave Wall"
msgstr "Höhlenwand"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1140
msgid "Natural Cave Wall"
msgstr "Natürliche Höhlenwand"
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1150 data/core/terrain.cfg:1151
#: data/core/terrain.cfg:1208
msgid "Mine Wall"
msgstr "Minenwand"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1162
msgid "Natural Earthy Cave Wall"
msgstr "Naturbelassene Erdhöhle"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1186 data/core/terrain.cfg:1196
#: data/core/terrain.cfg:1230
msgid "Stone Wall"
msgstr "Steinmauer"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1197
msgid "Lit Stone Wall"
msgstr "Beleuchtete Steinmauer"
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1209
msgid "Straight Mine Wall"
msgstr "Gerade Minenwand"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1219
msgid "Interior Wall"
msgstr "Innenwand"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1220
msgid "Straight White Wall"
msgstr "Gerade weiße Steinmauer"
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1231
msgid "Clean Stone Wall"
msgstr "Saubere Steinmauer"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#. [terrain_type]: id=portal_gate_rusty
#. [terrain_type]: id=p_open_rusty
#: data/core/terrain.cfg:1247 data/core/terrain.cfg:1260
#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1331
#: data/core/terrain.cfg:1343 data/core/terrain.cfg:1356
#: data/core/terrain.cfg:1412 data/core/terrain.cfg:1442
msgid "Gate"
msgstr "Tor"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty
#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261
#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1413
msgid "Rusty Gate"
msgstr "Rostiges Tor"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#. [terrain_type]: id=portal_door_wooden
#. [terrain_type]: id=p_open_wooden
#: data/core/terrain.cfg:1288 data/core/terrain.cfg:1301
#: data/core/terrain.cfg:1315 data/core/terrain.cfg:1369
#: data/core/terrain.cfg:1381 data/core/terrain.cfg:1394
#: data/core/terrain.cfg:1427 data/core/terrain.cfg:1456
msgid "Door"
msgstr "Türe"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden
#: data/core/terrain.cfg:1289 data/core/terrain.cfg:1302
#: data/core/terrain.cfg:1316 data/core/terrain.cfg:1428
msgid "Wooden Door"
msgstr "Hölzerne Türe"
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1332 data/core/terrain.cfg:1344
#: data/core/terrain.cfg:1357
msgid "Open Rusty Gate"
msgstr "Offenes rostiges Tor"
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1370 data/core/terrain.cfg:1382
#: data/core/terrain.cfg:1395
msgid "Open Wooden Door"
msgstr "Offene hölzerne Türe"
#. [terrain_type]: id=p_open_rusty
#: data/core/terrain.cfg:1443
msgid "Rusty Open Gate"
msgstr "Rostiges offenes Tor"
#. [terrain_type]: id=p_open_wooden
#: data/core/terrain.cfg:1457
msgid "Wooden Open Door"
msgstr "Hölzerne offene Türe"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1473
msgid "Impassable Overlay"
msgstr "Unpassierbar-Overlay"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1486
msgid "Unwalkable Overlay"
msgstr "Unbegehbar-Overlay"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1498 data/core/terrain.cfg:2718
msgid "Void"
msgstr "Nichts"
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1514 data/core/terrain.cfg:1527
#: data/core/terrain.cfg:1540 data/core/terrain.cfg:1553
#: data/core/terrain.cfg:1568 data/core/terrain.cfg:1581
#: data/core/terrain.cfg:1596 data/core/terrain.cfg:1609
#: data/core/terrain.cfg:1624 data/core/terrain.cfg:1637
#: data/core/terrain.cfg:1650 data/core/terrain.cfg:1663
#: data/core/terrain.cfg:1676 data/core/terrain.cfg:1689
#: data/core/terrain.cfg:1702 data/core/terrain.cfg:1715
#: data/core/terrain.cfg:1728 data/core/terrain.cfg:1741
#: data/core/terrain.cfg:1754 data/core/terrain.cfg:1767
#: data/core/terrain.cfg:1782 data/core/terrain.cfg:1795
#: data/core/terrain.cfg:1808 data/core/terrain.cfg:1821
#: data/core/terrain.cfg:1834 data/core/terrain.cfg:1847
#: data/core/terrain.cfg:1860 data/core/terrain.cfg:1875
#: data/core/terrain.cfg:1888 data/core/terrain.cfg:1906
#: data/core/terrain.cfg:2956 data/core/terrain.cfg:2957
msgid "Village"
msgstr "Dorf"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1515
msgid "Adobe Village"
msgstr "Wüstendorf"