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ru.po
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# translation of ru.po to
# #-#-#-#-# wesnoth-ei.cpp.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Russian translations for Battle for Wesnoth package.
# Copyright (C) 2004 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Translators:
# Alexandr Menovchicov (VaM) - orders@kypi.ru
# Azamat Hackimov (Izek) - azazello1984@mail.ru
# Sergey Khlutchin (Khlut) - Sergey.Khlutchin@gmail.com
#
#
# Automatically generated, 2004.
# Azamat H. Hackimov <azamat.hackimov@gmail.com>, 2006.
# Fedor Khodkov, 2014
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei.po\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 01:26 UTC\n"
"PO-Revision-Date: 2016-05-03 15:54+0400\n"
"Last-Translator: Fedor Khod'kov <fkhodkov@gmail.com>\n"
"Language-Team: \n"
"Language: ru_RU\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"X-Generator: Poedit 1.8.6\n"
"X-Poedit-SourceCharset: utf-8\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:13
msgid "Eastern Invasion"
msgstr "Вторжение с Востока"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:14
msgid "EI"
msgstr "ВсВ"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Easy"
msgstr "(Лёгкий)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Spearman"
msgstr "Копейщик"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid "Normal"
msgstr "(Нормальный)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid "Swordsman"
msgstr "Мечник"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:20
msgid "Challenging"
msgstr "(Сложный)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:20
msgid "Royal Guard"
msgstr "Королевский гвардеец"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:22
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"Ходят слухи о нападениях мертвецов на восточной границе Веснота. Вас, "
"офицера Королевской Армии, отправили на восточный фронт, чтобы защитить "
"крестьян и разобраться, что происходит.\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:24
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(Средний уровень, 16 сценариев)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:28
msgid "Campaign Design"
msgstr "Разработка кампании"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:34
msgid "Campaign Maintenance"
msgstr "Поддержка кампании"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:47
msgid "Campaign Epilogue and Continuity"
msgstr "Эпилог и поддержка целостности"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:53
msgid "Prose and Story Edits"
msgstr "Редактура текстов и графики"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:59
msgid "Artwork and Graphics Design"
msgstr "Оформление и графика"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:83
msgid "They're here!"
msgstr "Они здесь!"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:90
msgid "No outlaws in this village."
msgstr "В этой деревне нет разбойников."
#. [scenario]: id=01_The_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5
msgid "The Outpost"
msgstr "Застава"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21
msgid ""
"It was the thirteenth year of Konrad II’s reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"Шёл тринадцатый год правления Конрада II, когда в Эстмаркских Холмах, на "
"восточной границе Веснота, стали происходить загадочные события."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25
msgid ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."
msgstr ""
"На полях находили мёртвых животных, людей похищали прямо из своих домов, не "
"оставляя ничего, кроме тонкой струи чёрной крови. Поначалу жители "
"заподозрили налётчиков из великой пустыни, но когда они отправили "
"разведчиков на восток, то они ничего там не обнаружили, кроме небольшой "
"горной цепи и широко раскинувшихся болот."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29
msgid ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"Странные исчезновения продолжались, с каждым днём террор всё усиливался. "
"Жители восточных деревень были вынуждены послать гонцов Королю с просьбой о "
"помощи. Гонцы ехали долгие дни и ночи, и наконец они приехали в Велдин."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33
msgid ""
"When the King received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"Когда Король получил известия о проблемах, его советнику Дацину было что "
"сказать. Очевидно, эти атаки были связаны с похожими, которые происходили "
"раньше на южной границе — атаки мертвецов. Дацин очертил план боевых "
"действий."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40
msgid ""
"In the days of the king Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."
msgstr ""
"Во времена короля Гарарда I на юго-восточной границе Велдина, южнее "
"Сорадока, были построены две заставы, дабы не пускать орков и разбойников из "
"Эстмарка в Веснот. В последующие годы, однако, посты Речной Стражи были "
"оставлены, поскольку по Эстмаркским Холмам расселились колонисты, а орков "
"вытеснили севернее Великой Реки."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44
msgid ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crown’s "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."
msgstr ""
"Теперь, когда неведомые враги стали угрожать Весноту с востока, Конрад II "
"решил заново отстроить и укомплектовать заставы Речной Стражи, чтобы сделать "
"их глазами и руками Короля. Он отправил туда двух самых многообещающих "
"молодых офицеров."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48
msgid ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
"story begins there."
msgstr ""
"На северную заставу он отправил Оваека, знатного члена клана. На южную "
"заставу он отправил Гведдри, послав ему в помощь Дацина. Здесь и начинается "
"наша история."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52
msgid ""
"All went well once the King’s forces arrived. There were no attacks for "
"several weeks, and Gweddry’s men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"Все успокоились, когда прибыли Королевские силы. Никто не атаковал в течение "
"нескольких недель, и люди Гведдри начали терять бдительность. Но затем, на "
"рассвете одного дня, Гведдри и его люди проснулись от испуганного крика "
"ночного дозорного..."
#. [side]
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=General, id=Konrad II
#. [side]: type=General, id=Halrad
#. [side]: type=General, id=Halric
#. [side]: type=General, id=Halrod
#. [side]: type=Great Mage, id=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:131
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:59
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:76
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:93
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63
msgid "Wesnothians"
msgstr "Веснотцы"
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Lich, id=Mal-Uldhar
#. [side]
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Lich, id=Mal-Telnarad
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#. [side]: type=Death Knight, id=Ravanal-Guard
#. [side]: type=Revenant, id=Lanar-Skal
#. [side]: type=Bone Knight, id=Garnad
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [side]: type=Lich, id=Mal-Grekulak
#. [side]: type=Lich, id=Mal-Xakralan
#. [side]: type=Lich, id=Mal-Uknalu
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:123
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:47
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:79
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:109
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:91
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:109
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:127
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:163
msgid "Undead"
msgstr "Нежить"
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:100
msgid "Mal-Sakkat"
msgstr "Мал-Саккат"
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:128
msgid "Mal-Talar"
msgstr "Мал-Талар"
#. [side]: type=Lich, id=Mal-Uldhar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:163
msgid "Mal-Uldhar"
msgstr "Мал-Улдхар"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:209
msgid "Defend the outpost"
msgstr "Защитите заставу"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:213
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:440
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:151
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:362
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:138
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:173
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:101
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1067
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:154
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:132
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:167
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:184
msgid "Death of Gweddry"
msgstr "Смерть Гведдри"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:444
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:366
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:142
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:177
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1071
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:171
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:188
msgid "Death of Dacyn"
msgstr "Смерть Дацина"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:244
msgid "What? What is going on?"
msgstr "Что? Что происходит?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:249
msgid "Look. To the east. Undead approach!"
msgstr "Смотрите. На востоке. Мертвецы!"
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:254
msgid "Ah, interesting..."
msgstr "Ах, как интересно..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:259
msgid "Men, to arms!"
msgstr "Воины, к оружию!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:272
msgid "I sense a great evil... Can it be? Gweddry, I must not be seen."
msgstr "Я чую большое зло... Неужели это? Гведдри, меня не должны видеть."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:312
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits? You will suffer for your incompetence. Destroy them, and dare not "
"bother me again."
msgstr ""
"Это и есть то сопротивление, о котором ты говорил — командир-недоучка и "
"горстка новобранцев? За свою бездарность ты будешь страдать. Уничтожь их, и "
"не смей меня больше беспокоить."
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:318
msgid "Apologies, Dark Archon. They will die. And then?"
msgstr "Прости, Тёмный Повелитель. Они умрут. А затем?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:323
msgid ""
"Slaughter the villagers and march onwards. You have wasted enough time here "
"already."
msgstr ""
"Перебей жителей деревни и иди дальше. Ты и так потерял здесь много времени."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347
msgid "What?! We must hold the outpost! And where did Dacyn go?!"
msgstr "Что?! Защитим заставу! А куда подевался Дацин?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:386
msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
msgstr "Гведдри? Отлично! Ты всё еще жив. Быстрее, мы должны бежать отсюда!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:391
msgid "Where did you go?! And where did you come from?"
msgstr "Где ты пропадал?! И откуда ты тут взялся?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:396
msgid ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."
msgstr ""
"Нет времени на объяснения. Если ты хочешь остаться в живых, ты должен бежать "
"через этот люк."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:401
msgid "But what about the outpost?"
msgstr "А как же застава?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:406
msgid ""
"This outpost is already lost. We must defeat this evil if Wesnoth is to "
"survive. Now, come on, we do not have much time to spare!"
msgstr ""
"Застава уже потеряна. Мы должны победить это зло, или Весноту не выжить. А "
"теперь вперед, у нас осталось мало времени!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:436
msgid "Move Gweddry to the trapdoor"
msgstr "Отправьте Гведдри к люку"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:480
msgid "Hurry! We cannot defeat this evil today! We must escape!"
msgstr "Быстрее! Сегодня нам не победить это зло! Мы должны бежать!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:489
msgid "Follow me, men! Through the trapdoor!"
msgstr "За мной! Через люк!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5
msgid "The Escape Tunnel"
msgstr "Побег через тоннель"
#. [side]: type=Troll, id=Kabak
#. [side]: type=Ogre, id=Grug
#. [side]
#. [side]: type=Troll Warrior, id=Darg
#. [side]: type=Gryphon, id=Kraagak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:65
msgid "Monsters"
msgstr "Монстры"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:46
msgid "Kabak"
msgstr "Кабак"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:68
msgid "Knutan"
msgstr "Кнутан"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:147
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:358
msgid "Move Gweddry to the tunnel exit"
msgstr "Отправьте Гведдри к выходу из туннеля"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:168
msgid "Get moving quickly."
msgstr "Двигайтесь быстро."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:183
msgid "Where are we? I can’t see where we are going."
msgstr "Где мы? Я не вижу, куда мы идём."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:188
msgid ""
"This is an old escape tunnel for the outpost; unfortunately these caves are "
"currently inhabited by trolls. Now hurry, we have to move quickly; the "
"undead will surely follow us down here."
msgstr ""
"Это старый туннель для отхода с заставы; к сожалению, сейчас эти пещеры "
"кишат троллями. Поспешим, нам нужно уходить быстро — нежить наверняка пойдёт "
"за нами."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:193
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "Подожди, пока мы не пошли — кто эти мертвецы?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:198
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""
"Позже. Сейчас достаточно того, что они намного сильнее нас; наша "
"единственная надежда — идти на север."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:212
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "САКРОВИЩНИЦА ДЫРЫ ТРОЛЕЙ: НИВХАДИТЬ"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:230
msgid "Who goes there?"
msgstr "Кто идёт?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:235
msgid ""
"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
msgstr "Мы солдаты веснотской короны. Поможете нам побороть этих троллей?"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:240
msgid ""
"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
msgstr ""
"Да, мы поможем вам, мы тоже недолюбливаем их. Думаю, любой, на кого они "
"напали, может рассчитывать на помощь."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:248
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
msgstr ""
"Благодарю вас. Приглашаю присоединиться к нам. Нежить идёт по пятам в "
"пещерах, и они убьют вас, если вы встанете на их пути."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:254
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
msgstr ""
"Благодарю вас. Приглашаю присоединиться к нам. Нежить появилась в этих "
"землях, и они рано или поздно найдут эти пещеры."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:261
msgid ""
"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now "
"by a few undead."
msgstr ""
"Мой клан жил в этих пещерах на протяжении нескольких веков. И мы не уйдём "
"отсюда из-за каких-то там мертвецов."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:266
msgid "Very well. The best of luck in your battle."
msgstr "Воля ваша. Удачи вам в битве."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:285
msgid ""
"It seems these trolls were hiding some gold. I think I can count fifty gold "
"pieces!"
msgstr ""
"Похоже, эти тролли прятали здесь золото. Кажется, я вижу здесь 50 золотых "
"монет!"
#. [unit]: type=Necromancer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:336
msgid "Mal-Bakral"
msgstr "Мал-Бакрал"
#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:346
msgid "We have found you, fleshbag! Prepare to die!"
msgstr "Мы нашли тебя, мешок мяса! Готовься к смерти!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:351
msgid ""
"They follow us... we must get out of this tunnel. It looks like it is "
"leading east. That is unfortunate, for it will take us beyond the borders of "
"Wesnoth. But it is our only option."
msgstr ""
"Они идут за нами... Мы должны выбраться из этого тоннеля. Кажется, он ведёт "
"на восток. Это плохо — он уведёт нас за границы Веснота. Но у нас нет выбора."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:388
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "Мы достигли конца тоннеля. Я вижу дневной свет над нами!"
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5
msgid "An Unexpected Appearance"
msgstr "Неожиданное Появление"
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46
msgid "Mal-Skraat"
msgstr "Мал-Скраат"
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:79
msgid "Mal-Tar"
msgstr "Мал-Тар"
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:101
msgid "Mal-Kallat"
msgstr "Мал-Каллат"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154
msgid "Defeat either enemy dark sorcerer"
msgstr "Убейте одного из тёмных волшебников"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:184
msgid "We have escaped from those dark tunnels! But where are we now?"
msgstr "Мы выбрались из этих тёмных тоннелей! Но куда мы попали?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189
msgid ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, but we cannot go through the "
"mountains... we must go east, or west, and hope we can get around them."
msgstr ""
"Мы посреди восточных гор, на горной тропе, ведущей на восток и на запад. Нам "
"нужно направиться на север, но мы не можем идти через горы напрямик... Мы "
"пойдем на восток или на запад и будем надеяться, что обойдём их."
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:194
msgid "Hahaha! We have you surrounded!"
msgstr "Ха-ха-ха! Мы окружили вас!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:199
msgid ""
"Why don’t we see if the new recruit can handle them. After all, there are "
"only two!"
msgstr ""
"Из-за этого мы не сможем нанимать новых солдат. В конце концов, нас только "
"двое!"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:204
msgid "No!! They’ll kill me!"
msgstr "Нет!!! Они убьют меня!"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:209
msgid "That would be your problem, then."
msgstr "Теперь это твоя проблема."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:214
msgid ""
"These undead are toying with us! This adept is weak — we may be able to take "
"his fort."
msgstr ""
"Эти мертвецы решили поиграть с нами! Этот ученик слаб — мы можем захватить "
"его форт."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:219
msgid ""
"A good idea. Then, we must kill either of the dark sorcerers. I would prefer "
"to attack the western one, so we can return to Wesnoth."
msgstr ""
"Неплохая идея. Затем нам нужно убить одного из этих колдунов. Лучше "
"атаковать западного, так мы сможем вернуться в Веснот."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:231
msgid "No! You have defeated me, and can re-enter Wesnoth!"
msgstr "Нет! Ты убил меня и можешь вернуться в Веснот!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:252
msgid "You have defeated my brother, but I will follow you and kill you!"
msgstr "Ты убил моего брата, но я буду следовать за тобой и убью тебя!"
#. [scenario]: id=04a_An_Elven_Alliance
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5
msgid "An Elven Alliance"
msgstr "Альянс Эльфов"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24
msgid ""
"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. "
"They marched out of the foothills of the Estmarks into an unknown forest..."
msgstr ""
"Но и в границах Веснота Гведдри и Дацин не получили передышки. Они удалялись "
"от подножия Эстмаркских холмов в неизвестный лес..."
#. [side]
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52
msgid "Allies"
msgstr "Союзники"
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57
msgid "Volas"
msgstr "Волас"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#. [side]: type=Orcish Nightblade, id=Bagork
#. [side]: type=Orcish Warlord, id=Prok-Bak
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71
msgid "Orcs"
msgstr "Орки"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80
msgid "Gruga-Har"
msgstr "Груга-Хар"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:114
msgid "Defeat enemy leader"
msgstr "Убейте лидера противника"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126
msgid "Death of Volas"
msgstr "Смерть Воласа"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:154
msgid "Greetings, travelers! Welcome to my realm."
msgstr "Приветствую, путешественники! Добро пожаловать в моё королевство."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:159
msgid ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare follow us into the "
"forest... yet."
msgstr ""
"Можем ли мы передохнуть в ваших землях? Нас преследовали мертвецы, но думаю, "
"они не осмелятся пойти за нами в лес... пока что."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:164
msgid "Certainly."
msgstr "Конечно."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:169
msgid ""
"Good. Now, you should be warned: this undead warlord is very powerful. If "
"you choose to fight, even if you are victorious, few will survive. I invite "
"you to join us, and head north."
msgstr ""
"Хорошо. Я должен предупредить вас: повелитель мертвецов очень силен. Если вы "
"вступите с ним в бой, то даже если победите его, немногие из вас выживут. "
"Приглашаю присоединиться к нам и следовать на север."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:174
msgid ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."
msgstr ""
"Благодарю за ваше предложение. Но я никогда не покину свою родину. Эти "
"мертвецы не могут быть так сильны, как вы говорите. Я буду сражаться с ними."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:179
msgid ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."
msgstr ""
"Это не очень мудро, но это твой выбор. Если те не хочешь присоединиться к "
"нам, то, может быть, поможешь нам достичь северного форпоста? Мы должны "
"предупредить своих товарищей."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:184
msgid ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."
msgstr ""
"Я помогу вам, хотя думаю, что это вы поступаете глупо. Вы должны стоять и "
"биться насмерть."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:189
msgid ""
"After we rest for a short while, we will leave. We have little time to spare."
msgstr "После того, как мы отдохнём, мы уйдём. У нас мало времени."
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:204
msgid "Intruders!"
msgstr "Захватчики!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:209
msgid "What? Orcs! Where did they come from?"
msgstr "Что? Орки! Откуда они здесь?"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:214
msgid ""
"I know not. But they have made camp on the northern path. You will have to "
"fight them to move on."
msgstr ""
"Не знаю. Но они уже на северной дороге. Нам придётся сразиться с ними, чтобы "
"пройти."
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:219
msgid "Bring forth the assassins, we may be able to poison them!"
msgstr "Отправь вперёд убийц, мы можем отравить их!"
#. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:240
msgid "Nafga"
msgstr "Нафга"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:248
msgid ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
msgstr ""
"Ваше могущество, я — единственный оставшийся убийца! Вы хотите, чтобы я "
"отравил их лидера?"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:253
msgid "Perfect! Go, into the forest!"
msgstr "Отлично! Вперёд, в лес!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:273
msgid ""
"They have sent an assassin into the forest. We will have to be careful, and "
"make sure he does not come out and attack us unexpectedly."
msgstr ""
"Они отправили убийцу в лес. Мы должны быть осторожны и помнить, что он может "
"скрываться и атаковать нас внезапно."
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:292
msgid "Hahaha! Nafga will kill the elves!"
msgstr "Ха-ха-ха! Нафга убьёт эльфов!"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:304
msgid ""
"No! This is the first time I have failed a mission, and it will be my last!"
msgstr "Нет! Это мой первый провал, и он станет моим концом!"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:316
msgid ""
"My assassin is dead! The elves must pay, not for his death, but for stopping "
"him in his mission!"
msgstr ""
"Мои убийцы мертвы! Эльфы заплатят за это — не за его смерть, а за то, что не "
"дали ему выполнить задание!"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:333
msgid "You have failed me, man of Wesnoth..."
msgstr "Ты подвёл меня, человек Веснота..."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:353
msgid "We have defeated the orcs! Now you can rest before your journey."
msgstr "Мы победили орков! Теперь вы можете отдохнуть перед дорогой."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:358
msgid ""
"We have not the time. This battle has wasted too much of it already. We must "
"leave now."
msgstr ""
"У нас нет времени. Эта битва заняла слишком много времени. Мы должны уходить "
"немедленно."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:363
msgid "Very well. I will send guides to lead you north to your allies."
msgstr ""
"Хорошо. Я дам вам проводников, который выведет вас на север, к вашим "
"союзникам."
#. [scenario]: id=04b_The_Undead_Border_Patrol
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5
msgid "The Undead Border Patrol"
msgstr "Пограничный Патруль Мертвецов"
#. [side]: type=Lich, id=Mal-Telnarad
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78
msgid "Mal-Telnarad"
msgstr "Мал-Телнарад"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107
msgid "Defeat either enemy leader"
msgstr "Убейте одного из лидеров противника"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134
msgid ""
"Now that we are free of the mountain range the path northwards is clear. Let "
"us go north and try to reach Owaec at the outpost."