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Consider adding a "try to reconnect" button to the "player disconnected" dialog (GNA #3386) #1034

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wesnoth-bugs opened this issue May 8, 2017 · 3 comments
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Enhancement Issues that are requests for new features or changes to existing ones. Network Issues in the networking API. UI User interface issues, including both back-end and front-end issues.

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@wesnoth-bugs
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Original submission by anonymous on 2004-05-13

(Reproduced on GNU Linux)
Release: 0.7.7-CVS
Priority: 3 - Low
Severity: 2 - Minor

@wesnoth-bugs
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Modified on 2005-09-21

ott wrote:

See https://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=8948 for Savannah history.

@wesnoth-bugs
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Modified on 2006-09-23

anonymous wrote:

Just thought I'd make a note here that I've discussed a potential solution with yogibear. The solution involves giving the host on a disconnect / player left message the option to set control state for the slot to "NONE" or "wait", which is equivalent to not assigning control for that side yet. The side's control can later be assigned with :control.

The state "NONE"/"wait" would probably allow even this to be fulfilled:

19:57 <Soliton> a nice feature (inspired by this bug [green games in the lobby]) would be to mark games special that are in need for a (replacement) player.

@CelticMinstrel CelticMinstrel changed the title Consider adding a "try to reconnect" button to the "player disconnected" dialog Consider adding a "try to reconnect" button to the "player disconnected" dialog (GNA #3386) May 8, 2017
@CelticMinstrel CelticMinstrel added Enhancement Issues that are requests for new features or changes to existing ones. UI User interface issues, including both back-end and front-end issues. labels May 8, 2017
@Wedge009 Wedge009 added the Network Issues in the networking API. label Aug 21, 2019
@Pentarctagon
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Closing in favor of #1261

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