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Improve how AI deals with shroud and hidden units #1692

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mattsc opened this issue May 13, 2017 · 0 comments
Open

Improve how AI deals with shroud and hidden units #1692

mattsc opened this issue May 13, 2017 · 0 comments
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AI Issues with the AI engine, including micro AIs. Enhancement Issues that are requests for new features or changes to existing ones.

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@mattsc
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mattsc commented May 13, 2017

This is a feature request extracted from #1035. The part of that issue that was a bug is fixed. That is, hidden enemies are ignored by the AI, independent of whether this is due to fog, shroud or the hides ability.

The remainder of #1035 makes two related suggestion for potential AI improvements:

  1. Remember where units have previously been visible
  2. Do not give the AI knowledge of terrain hidden under shroud

These are feature requests, not bugs.

Developing an Exploration Micro AI is on my long-term task list. It's not likely to happen anytime soon, but it would take care of both these points.

@mattsc mattsc added AI Issues with the AI engine, including micro AIs. Enhancement Issues that are requests for new features or changes to existing ones. labels May 13, 2017
@mattsc mattsc self-assigned this May 13, 2017
@mattsc mattsc removed their assignment Oct 9, 2021
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Labels
AI Issues with the AI engine, including micro AIs. Enhancement Issues that are requests for new features or changes to existing ones.
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