Improve how AI deals with shroud and hidden units #1692
Labels
AI
Issues with the AI engine, including micro AIs.
Enhancement
Issues that are requests for new features or changes to existing ones.
This is a feature request extracted from #1035. The part of that issue that was a bug is fixed. That is, hidden enemies are ignored by the AI, independent of whether this is due to fog, shroud or the hides ability.
The remainder of #1035 makes two related suggestion for potential AI improvements:
These are feature requests, not bugs.
Developing an Exploration Micro AI is on my long-term task list. It's not likely to happen anytime soon, but it would take care of both these points.
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