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The game assume the uniqueness of "canrecruit=yes" in each side. #3168

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yifan92 opened this issue May 24, 2018 · 6 comments
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The game assume the uniqueness of "canrecruit=yes" in each side. #3168

yifan92 opened this issue May 24, 2018 · 6 comments
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Invalid Issues that do not belong in this tracker or do not actually exist. Needs more info Issues deemed to contain insufficient information for reproducing or fixing.

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@yifan92
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yifan92 commented May 24, 2018

If a second unit with "canrecruit=yes" is deployed with [unit] tag, it would simply fail. Examples include the 1st scenario of UMC campaign The Final Exam, and Lethalia in LotI.

@ProditorMagnus
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Creating multiple units with canrecruit=yes works for me.

@yifan92
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yifan92 commented May 24, 2018

The bug occurs when you create a unit at the start of a scenario with WML.

@gfgtdf
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gfgtdf commented May 24, 2018

this still sounds very unlikely and we will not debug The Final Exam or LotI. Maybe you could post a a minimal test case for reproducing?

@sevu sevu added the Needs more info Issues deemed to contain insufficient information for reproducing or fixing. label May 24, 2018
@yifan92
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yifan92 commented May 24, 2018

The Final Exam example is a simple test case. By default, you should start the 1st scenario with a Bowman named Johnny but you don't. And if you go to the code and comment out the "canrecruit=yes" line in the prestart event, he appears.

The same code is bug-free in 1.12.

@yifan92
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yifan92 commented May 24, 2018

Seems that it's caused by conflict with UMC mod.

@yifan92 yifan92 closed this as completed May 24, 2018
@sevu sevu added the Invalid Issues that do not belong in this tracker or do not actually exist. label May 24, 2018
@Konrad22
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Which UMC mod?

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