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Lua error in ca_grab_villages.lua #4157

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grz0 opened this issue Jul 8, 2019 · 5 comments
Closed

Lua error in ca_grab_villages.lua #4157

grz0 opened this issue Jul 8, 2019 · 5 comments
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AI Issues with the AI engine, including micro AIs. Bug Issues involving unexpected behavior.
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@grz0
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grz0 commented Jul 8, 2019

Hi,
I always see this error at the second turn when I'm playing with AI. In this case, it happened on Aliork Marsh
lua_error

version: 1.15.0-dev 6e27bc7
OS: Linux
Installation method: Flatpak

@jostephd
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jostephd commented Jul 8, 2019

Confirmed, happens with the experimental AI only.

@mattsc
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mattsc commented Jul 8, 2019

I was not able to reproduce this: Alirok Marsh giving sides 2 and 3 to the Experimental AI in a local game. This is with the last version of 1.15 that I just compiled a few minutes ago, v1.15.0-dev (1c19e8c-Clean). Do you have any more details on how I could reproduce this?

@grz0
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grz0 commented Jul 8, 2019

@mattsc I can reproduce on the latest Flatpak build(1c19e8c-Clean). I use default settings and assign experimental AI to sides 2 and 3.
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@mattsc
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mattsc commented Jul 8, 2019

Hmm, I can reproduce it now. I didn't have fog on previously, maybe that's the difference as it crashes in function find_path_with_shroud(). I'll look into it. Thanks for reporting.

@soliton- soliton- added the AI Issues with the AI engine, including micro AIs. label Jul 8, 2019
@mattsc mattsc closed this as completed in e148d25 Jul 10, 2019
@mattsc
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mattsc commented Jul 10, 2019

So it was because of the fog, but not for the reason I expected. This is due to changes that are in master only, so it does not need to be backported.

@sevu sevu added this to the 1.15.0 milestone Jul 10, 2019
@sevu sevu added the Bug Issues involving unexpected behavior. label Jul 10, 2019
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Labels
AI Issues with the AI engine, including micro AIs. Bug Issues involving unexpected behavior.
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