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If you're using a custom build, what compiler did you use, and what commit did you build at?
1.15.8 tag
What OS are you running?
linux
Describe the bug
When you start wesnoth, MULTIPLAYER is not defined in the context of the main screen.
If you click on Multiplayer -> local game and then click on Cancel to go back to the main screen, the MULTIPLAYER remains defined.
This campaign will appear in the Campaigns list when you start wesnoth.
Enter Multiplayer and go back to the main screen with Cancel.
Click on Campaigns again, the dummy campaign will no longer be visible here.
Expected behavior
MULTIPLAYER is undefed when you go back to the main screen.
Or, it should be undefed when you click on Campaigns.
The text was updated successfully, but these errors were encountered:
This is the expected behaviour since, quite some time. If you don't want your campaign to show up in single player you have to use type=mp in [campaign] , see https://wiki.wesnoth.org/CampaignWML
While we could in theory make a guarantee that MULTIPLAYER is not defined on title screen, i think its definitely not worth it since it would result more loading times and thus a worse player experience.
Game and System Information
Describe the bug
When you start wesnoth, MULTIPLAYER is not defined in the context of the main screen.
If you click on Multiplayer -> local game and then click on Cancel to go back to the main screen, the MULTIPLAYER remains defined.
To Reproduce
Steps to reproduce the behavior:
Create a dummy campaign
This campaign will appear in the Campaigns list when you start wesnoth.
Enter Multiplayer and go back to the main screen with Cancel.
Click on Campaigns again, the dummy campaign will no longer be visible here.
Expected behavior
MULTIPLAYER is
undef
ed when you go back to the main screen.Or, it should be
undef
ed when you click on Campaigns.The text was updated successfully, but these errors were encountered: