Changed ParallaxNode
to run with call_deferred
.
What this means for developers is now any ParallaxNode
should always be synced with the current camera, even if that camera comes after the ParallaxNode
in the scene tree.
Changed ParallaxNode
to run with call_deferred
.
What this means for developers is now any ParallaxNode
should always be synced with the current camera, even if that camera comes after the ParallaxNode
in the scene tree.