Releases: what-is-a-git/parallax-node
Release 0.0.4
Changed ParallaxNode
to run with call_deferred
.
What this means for developers is now any ParallaxNode
should always be synced with the current camera, even if that camera comes after the ParallaxNode
in the scene tree.
Release 0.0.3
Added a new position_as_offset
option to ParallaxNode
!
This takes the position set when the scene starts as an offset to the node to allow easier offsetting with a ParallaxNode
by itself.
Release 0.0.2
Moved around some files and added some other helpful files for use with the Godot Asset Library.
Release 0.0.1
This is the initial version of the addon, currently this is how ParallaxNode works.
You place the node in a scene as a parent node to whatever you want to have parallax and set the factor of which to use. The node should automatically detect the first camera that is being used as current, but you can make it automatically change this if you change the camera quickly.
Currently there may be issues if you have two or more cameras at the same time, this may be explored further if people want it.