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An open-source script to destroy objects realistically in Unity3D.
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Destruction Added a way to use momentum rather than velocity May 15, 2018
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README.md Update README.md Mar 21, 2019

README.md

unity-destruction

An open-source script to destroy objects realistically in Unity3D.

Video

Features

  • Make stuff break up on impact with other stuff!
  • Make stuff break up when there's nothing underneath supporting it!
  • Make stuff break up for no reason whatsoever!
  • Make stuff explode!
  • Make stuff make sounds when it breaks up!
  • Make stuff make particles when it breaks up!
  • Things can also be configured to only partially break apart, depending on impact velocity.
  • Includes an example game where you can throw a ball at a cube. It's funner than it sounds.

How to use

  • Make an unbroken and a broken version of your object. I recommend using Blender's cell fracture feature.
  • Add 'Destruction/Assets/Scripts/Destruction.cs' to the unbroken version.
  • Mess with the settings until you get the desired breaking effect.
  • For examples, see 'Destruction/main.unity'.
  • Use Destruction.Break() to break things via a script, or Destruction.BreakWithExplosiveForce(float, float) to break things with explosive force via a script.
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