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push_state.go
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/
push_state.go
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package pushaction
import (
"code.cloudfoundry.org/cli/actor/actionerror"
"code.cloudfoundry.org/cli/actor/sharedaction"
"code.cloudfoundry.org/cli/actor/v3action"
)
type PushState struct {
Application v3action.Application
SpaceGUID string
BitsPath string
AllResources []sharedaction.Resource
MatchedResources []sharedaction.Resource
UnmatchedResources []sharedaction.Resource
Archive bool
}
func (actor Actor) Conceptualize(settings CommandLineSettings, spaceGUID string) ([]PushState, Warnings, error) {
var (
application v3action.Application
warnings v3action.Warnings
err error
)
application, warnings, err = actor.V3Actor.GetApplicationByNameAndSpace(settings.Name, spaceGUID)
if _, ok := err.(actionerror.ApplicationNotFoundError); ok {
application = v3action.Application{
Name: settings.Name,
}
} else if err != nil {
return nil, Warnings(warnings), err
}
bitsPath := settings.CurrentDirectory
if settings.ProvidedAppPath != "" {
bitsPath = settings.ProvidedAppPath
}
resources, err := actor.SharedActor.GatherDirectoryResources(bitsPath)
desiredState := []PushState{
{
Application: application,
SpaceGUID: spaceGUID,
BitsPath: bitsPath,
AllResources: resources,
},
}
return desiredState, Warnings(warnings), err
}