Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Say something about Ejecta-X. #98

Open
finscn opened this issue Dec 27, 2015 · 0 comments
Open

Say something about Ejecta-X. #98

finscn opened this issue Dec 27, 2015 · 0 comments

Comments

@finscn
Copy link

finscn commented Dec 27, 2015

I'm a Chinese guy , my english is very weak, so I try to say something in Chinese.
( I know somebody in Wizcorp team are Chinese )

我是一个 Web Game Developer , 也是 Ejecta for iOS 的用户, 用Ejecta开发过几款游戏, 也对它做了一些扩展.我非常喜欢这个引擎. 但是我一直希望能有一个Ejecta for Android 出现. 毕竟对于小团队而言, 做免费+广告/IAP的游戏更现实,而这类游戏非常依赖庞大的用户数量.

我读了 #20 (comment) ,我也理解你们暂停(放弃)Ejecta-X的做法. 但是我还是想表达一下自己对Ejecta-X的期待.

我尝试了最新版本的Chrome for Android with Blink , 我也尝试过webview of crosswalk, 以及 webview-plus of ludei , 它们在HTML5游戏方面的性能依然糟糕. 我觉得在未来两年内, 使用基于纯浏览器引擎的HTML5 Mobile Game的性能还是会和原生的有很大的差距.
目前在Android上, 表现唯一比较好的方案还是用 CocoonJS, 但是它非常难以扩展, 而且使用云编译, 不能由开发者自由的deploy和publish, 使用起来非常的不方便.

所以我觉得一个真正意义上的 Ejecta for Android 会非常有价值. 真心希望这个项目能够继续.

哪怕付费我也愿意使用 (只要比CocoonJS便于扩展 可以本地编译 自由deploy和publish).

谢谢.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant