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ClassicModeDeluxe v9

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@wootguy wootguy released this 07 Jul 00:06
· 20 commits to master since this release
  • Added missing Opposing Force weapons from Spess.
    • Any map can have op4 hands now.
    • Maps where you're meant to be playing as grunts should be added to op4_maps.txt (thanks to crewds+Spess for the current list).
  • Fixed level change triggers not working on Linux servers sometimes.
    • Level changes from a non-classic map to a classic map will take a lot longer due to this. On a listen server you'll be alive for a few seconds before the map restarts to enable classic mode.
  • Added fail-safe for infinite map restarting.
    • Caused by a map forcing classic mode opposite of what the plugin wants it to be. This means classic_maps.txt has the wrong maps in it.
  • Fixed reload sounds not playing for the deagle and saw.
  • Fixed wrong heads/weapons for grunts and assassins.
  • Fixed wrong death pose for grunts in Blue Shift, and ba_tram1 not using Blue Shift models.