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[examples] Make swerve examples multiply desired module speeds by cosine of heading error #5758

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merged 8 commits into from Oct 13, 2023

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ori-coval
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Completes issue #5749.

@ori-coval ori-coval requested review from a team as code owners October 11, 2023 23:12
@ori-coval ori-coval changed the title Make swerve examples multiply desired module speeds by cosine of heading error #5749 Make swerve examples multiply desired module speeds by cosine of heading error Oct 11, 2023
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@calcmogul calcmogul left a comment

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Add a comment describing what this does/why this is here. Also, don't forget to do this change for the C++ examples as well. Here's what the C++ code should roughly look like (haven't compiled it).

state.speed *= (state.angle - Rotation2d{m_turningEncoder.GetDistance()}).Cos();

You could even reuse the encoder Rotation2d object since it's needed by the step before this. That would make this line of code easier to read too.

For the record, the order of subtraction doesn't matter since cosine is symmetric for positive and negative inputs. I just prefer writing error as desired - actual.

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/format

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Just a suggestion for the comment.

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calcmogul commented Oct 13, 2023

/format doesn't work if you use main as your PR branch. CI cancellations break too (other PRs who used the main branch can cancel your PR runs if they push changes to their PR).

@PeterJohnson PeterJohnson changed the title Make swerve examples multiply desired module speeds by cosine of heading error [examples] Make swerve examples multiply desired module speeds by cosine of heading error Oct 13, 2023
@PeterJohnson PeterJohnson merged commit 9a0aafd into wpilibsuite:main Oct 13, 2023
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Make swerve examples multiply desired module speeds by cosine of heading error
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