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FNV: Update CTDA data for JIP LN v57.30
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Checked against GECK.
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sibir-ine committed May 26, 2024
1 parent 23e4b7a commit 1744997
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Mopy/bash/game/falloutnv/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -282,7 +282,7 @@ class Esp(AFallout3GameInfo.Esp):
4833: ('GetDistance3D', 2, 0),
4843: ('PlayerHasKey', 0, 0),
4897: ('ActorHasEffect', 2, 0),
# Added by JIP NVSE Plugin - up to date with v57.21
# Added by JIP NVSE Plugin - up to date with v57.30
5637: ('GetIsPoisoned', 0, 0),
5708: ('IsEquippedWeaponSilenced', 0, 0),
5709: ('IsEquippedWeaponScoped', 0, 0),
Expand Down Expand Up @@ -317,6 +317,7 @@ class Esp(AFallout3GameInfo.Esp):
6368: ('GetGroundMaterial', 0, 0),
6391: ('EquippedWeaponHasModType', 1, 0),
6426: ('IsSpellTargetList', 2, 0),
6462: ('HasKeywordCond', 1, 0),
# Added by JohnnyGuitar NVSE - up to date with v5.06b
8501: ('GetBaseScale', 0, 0),
8549: ('GetQuestFailed', 2, 0),
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