Skip to content

x64architecture/nSkinz

 
 

Repository files navigation

Screenshot

nSkinz

nSkinz is a fully featured internal skin, knife, glove and sticker changer for Counter-Strike: Global Offensive. Although written from scratch, nSkinz was heavily influenced by chameleon-ng.

  • Use any skin on any weapon, including ones not available normally
  • Add any sticker to your weapons
  • Use any glove model and skin combination
  • Special knife animations are supported
  • Knife kill feed icons are automatically replaced
  • In-game configuration with ImGui
  • Always up-to-date dynamic skins, with localized names
  • Uses signature scanning and NetVar manager for dynamic offsets
  • JSON based configuration saving & loading support

Requirements for compiling

  • C++17 compilant compiler
  • Tested under: clang 5.0, MSVC 2017
  • DirectX SDK

Usage

Currently only Windows is supported, however this may change in the future if you submit a PR because I'm lazy.

  • Clone the source with: git clone --recursive https://github.com/namazso/nSkinz.git
  • Compile using your preferred compiler
  • Inject the resulting library into the game
  • Press Insert to bring up the menu.
  • Setup weapon configuration(s)
  • To override multiple weapons press the "Add" button. When an inventory update occurs always the first enabled entry applicable for that weapon will be used.
  • To save your configuration press the "Save" button. To load it later press the "Load" button.

License

This project is licensed under the MIT license

See the "LICENSE" file for more details.

About

Skin changer for CS:GO

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 100.0%