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[macOS] Update Switch renderer #14334

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Jul 7, 2021
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11 changes: 4 additions & 7 deletions Xamarin.Forms.Platform.MacOS/Renderers/SwitchRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@

namespace Xamarin.Forms.Platform.MacOS
{
public class SwitchRenderer : ViewRenderer<Switch, NSButton>
public class SwitchRenderer : ViewRenderer<Switch, NSSwitch>
{
bool _disposed;

Expand All @@ -18,12 +18,9 @@ protected override void OnElementChanged(ElementChangedEventArgs<Switch> e)
{
if (Control == null)
{
SetNativeControl(new NSButton { AllowsMixedState = false, Title = string.Empty });

Control.SetButtonType(NSButtonType.Switch);
SetNativeControl(new NSSwitch());
Control.Activated += OnControlActivated;
}

UpdateState();
e.NewElement.Toggled += OnElementToggled;
}
Expand All @@ -45,7 +42,7 @@ protected override void Dispose(bool disposing)

void OnControlActivated(object sender, EventArgs e)
{
ElementController?.SetValueFromRenderer(Switch.IsToggledProperty, Control.State == NSCellStateValue.On);
ElementController?.SetValueFromRenderer(Switch.IsToggledProperty, Control.State == (int)NSCellStateValue.On);
}

void OnElementToggled(object sender, EventArgs e)
Expand All @@ -55,7 +52,7 @@ void OnElementToggled(object sender, EventArgs e)

void UpdateState()
{
Control.State = Element.IsToggled ? NSCellStateValue.On : NSCellStateValue.Off;
Control.State = Element.IsToggled ? (int)NSCellStateValue.On : (int)NSCellStateValue.Off;
}
}
}