No way to configure NSPixelFormat for MonoMacGameView so it will always use legacy OpenGL 2 #4117
Labels
enhancement
The issue or pull request is an enhancement
good first issue
This is a good first issue for someone to start working with our code
help wanted
This is an issue or pull request where we request help from the community to fix or complete
macOS
Issues affecting Xamarin.Mac
Milestone
Steps to Reproduce
Expected Behavior
A way to set the pixel format to something other then the default
Actual Behavior
pixel format can not be changed from default
Environment
Xamarin studio 6.3, Xamarin Mac
MonoMacGameView constructor (NSOpenGLContext arg is for a shared context so that won't help)
Build Logs
Example Project (If Possible)
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