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[xcode12] macOS on Apple Silicon #8934
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A very good point about Apple Silicon was raised here: #6246 (comment) - it's impossible to have a fat binary with arm64 for the simulator on Apple Silicon + arm64 for iOS device (and implementing support for xcframeworks would make this problem go away) |
Quick update the Apple Silicon and Xcode 12: Xcode 12 shipped yesterday with a removal of all macOS APIs targeting 10.16 and 11.0, so this work isn't time bound to that release. We are still investigating what is required to support Apple Silicon at both a partial and full level. So far initial testing suggests the x86_64 emulation is pretty good, and lets at least some use cases work today. We expect that we'll need runtime support targeting the new architecture. |
Xcode 12.2 with Apple Silicon support is being released in the next week or two - are there any updates on this support? |
See #10005 for some details. |
I am not sure what this issue tracks:
It is not clear if this tracks both or any of that. It is even less clear what issue #10005 tracks. While it is labeled as Meta it seems that for Xamarin.Mac it tracks only compatibility on Rosetta. Does that mean that there is no plan for the universal binary support? To conclude I am interested to know when the universal binaries support is released and I would like to subscribe to that issue. But after reading this I am not sure if there is any plan on that feature and if it exists how can I track that for my purposes? |
That's correct, the purpose of that issue is to keep track of what needs to be done to make existing features work.
No, support for Xamarin.Mac apps built for Apple Silicon is in progress here: #10115 |
This looks like pretty much a duplicate of #10005, so I'm closing this. |
This is a feature released in Xcode 12.
Apple is transitioning from x86_64 to an arm based "Apple Silicon".
There are "Developer Transition Kits" that can be ordered.
There appears to be a special Xcode associated with it.
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