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[dotnet] Complete support for universal builds when using NativeAOT. #19183

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merged 2 commits into from Oct 16, 2023

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@rolfbjarne rolfbjarne commented Oct 12, 2023

We couldn't do universal builds using NativeAOT, because .NET had a sanity
check that was a bit too eager and caused unnecessary build failures. We've
now been able to add an escape hatch to that sanity check, so let's use it.

This makes universal builds using NativeAOT work, so we can also enable/add
corresponding test variations in xharness.

Also ask the runtime to allow SelfContained without a RuntimeIdentifier (the
runtime has an overeager sanity check that doesn't apply to us, so we must
skip it). Fixes #19142.

Fixes #19142.
Fixes #19206.

We couldn't do universal builds using NativeAOT, because .NET had a sanity
check that was a bit too eager and caused unnecessary build failures. We've
now been able to add an escape hatch to that sanity check, so let's use it.

This makes universal builds using NativeAOT work, so we can also enable/add
corresponding test variations in xharness.

Also ask the runtime to allow SelfContained without a RuntimeIdentifier (the
runtime has an overeager sanity check that doesn't apply to us, so we must
skip it). Fixes xamarin#19142.

Fixes xamarin#19142.
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Once merged, this should be backported to release/8.0.1xx and release/8.0.1xx-rc2.1.

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💻 [PR Build] Tests on macOS M1 - Mac Ventura (13.0) passed 💻

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✅ API diff for current PR / commit

Legacy Xamarin (No breaking changes)
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@rolfbjarne rolfbjarne merged commit 7df4fc3 into xamarin:main Oct 16, 2023
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@rolfbjarne rolfbjarne deleted the nativeaot-universal-apps branch October 16, 2023 08:19
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/sudo backport release/8.0.1xx

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/sudo backport release/8.0.1xx-rc2.1

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Backport Job to branch release/8.0.1xx Created! The magic is happening here

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Backport Job to branch release/8.0.1xx-rc2.1 Created! The magic is happening here

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Hooray! Backport succeeded! Please see https://devdiv.visualstudio.com/DevDiv/_build/results?buildId=8542016 for more details.

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Hooray! Backport succeeded! Please see https://devdiv.visualstudio.com/DevDiv/_build/results?buildId=8542015 for more details.

rolfbjarne pushed a commit that referenced this pull request Oct 16, 2023
… using NativeAOT. (#19214)

We couldn't do universal builds using NativeAOT, because .NET had a sanity
check that was a bit too eager and caused unnecessary build failures. We've
now been able to add an escape hatch to that sanity check, so let's use it.

This makes universal builds using NativeAOT work, so we can also enable/add
corresponding test variations in xharness.

Also ask the runtime to allow SelfContained without a RuntimeIdentifier (the
runtime has an overeager sanity check that doesn't apply to us, so we must
skip it). Fixes #19142.

Fixes #19142.
Fixes #19206.

Backport of #19183
rolfbjarne pushed a commit that referenced this pull request Oct 16, 2023
…s when using NativeAOT. (#19213)

We couldn't do universal builds using NativeAOT, because .NET had a sanity
check that was a bit too eager and caused unnecessary build failures. We've
now been able to add an escape hatch to that sanity check, so let's use it.

This makes universal builds using NativeAOT work, so we can also enable/add
corresponding test variations in xharness.

Also ask the runtime to allow SelfContained without a RuntimeIdentifier (the
runtime has an overeager sanity check that doesn't apply to us, so we must
skip it). Fixes #19142.

Fixes #19142.
Fixes #19206.

Backport of #19183
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[macOS] PublishAot / NativeAOT not working [macOS] Cannot use PublishTrimmed=true
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