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Version_4.3.0.md

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Blender-For-UnrealEngine - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.3.0

(Rev 0.4.3 before Semantic Versioning update https://semver.org)

  • New: Update for Blender 4.2.
  • New: Orthographic camera support for copy/paste cameras.
  • New: Disable render simplify during export to not lose subdivisions and mesh optimizations.
  • New: Potential error and auto-fix for frame rate denominator and numerator.
  • New: Option to set use_space_transform at export.
  • New: Button to fix extreme UV scales in Tools > UV Map.
  • New: New materials option for importing FBX files into Unreal.
  • New: New options to create subfolders with the object name for Alembic and SkeletalMesh (used to avoid asset conflicts during export).
  • New: Support for color types in Vertex Colors export.
  • New: FBX Addon generator (for custom edits on the FBX Addon).
  • New: Better FBX management for older versions.
  • Change: "Convert Attribute to UV" is False by default.
  • Change: Updated panel names to avoid confusion with other add-on panels in the Unreal Engine tab.
  • Fixed: Import sequencer script fails for Unreal 5.0 and older versions (SequencerBindingProxy renamed to MovieSceneBindingProxy).
  • Fixed: Import sequencer script fails if the camera is not a cinematic camera.
  • Fixed: Import sequencer script fails if custom camera class is not found.
  • Fixed: Imported camera sequencer does not have the same name in the level scene.
  • Fixed: Armature child objects with inverse parent lost their transform positions if rescaled during export.
  • Fixed: With Unit Scale not at 0.01, shape keys that are not location context are rescaled.
  • Fixed: When rescaling the rig at export, all the drivers that were set were gone.
  • Fixed: Camera scale does not use display size in camera data.
  • Fixed: Check Potential Errors does not fix Hierarchy names with Sockets and Collisions.
  • Fixed: Default export file paths are wrong.
  • Fixed: Addon export checks "Convert Attribute to UV" and its "Attribute name" on the wrong object.
  • Fixed: custom_export_name option does not work.