Blender For Unreal Engine
This Add-on allows you to export content created with Blender to Unreal Engine 4. StaticMeshs, SkeletalMeshs, Animations (NLA and Actions), Collisions and Sockets, Alembic animations, Camera and sequencer [...]
It works with Blender 2.8, 2.9 and earlier versions.
How it works and Documentation
Working on object packs for Unreal Engine 4 can be tedious with Blender. That's why I created the Add-on: "Blender for UnrealEngine". It simplifies the method of exporting from Blender to Unreal Engine 4 by allowing you to export all the assets of a scene at the same time. It even automatically distributes them in a proper tree structure in correlation with the Unreal Engine 4 pipeline!
Sockets and collision shapes are created directly in Blender. You can precisely choose which animations need to be exported. It includes a error checker to prevent potential problems and generate python scripts that can be used in Unreal Engine 4 to import the Camera Objects and Animations from your Blender project to a Level Sequence in Unreal Engine 4. All Camera Objects and their animations will import as Camera Actors.
You can see the tutorials and documentation here:
- How export assets from blender
- How import assets from Blender to Unreal
- Potential Error with Blender export to Unreal
Download and installation
- Download addon :
Or previous versions : Releases page
- Open User Preferences (Ctrl+Alt+U) and under Add-ons, click Install from File. Then navigate to the .zip file you downloaded and select it.
- You can found the addons in the right side panel (N)
Download and installation from sources
- Download source file as Zip file.
- Extract "blender-for-unrealengine - 2.8" folder
- Rename "blender-for-unrealengine - 2.8" to "blender-for-unrealengine"
- Compress "blender-for-unrealengine" as new Zip file.
- Install the new zip file in Blender. Download and installation