Rev 0.4.0
== Rev 0.4.0 ==
- UI updated
- Full addon refactoring
- New Feature: Ability to specify skeleton asset for SkeletalMesh (Thanks to Salireths!)
- New Feature: Ability to specify which module (plugin) to import (Thanks to Salireths!)
- New Feature: SkeletalMesh now supports Armature from constraints
- New Feature: Support for exporting UV from Geometry Node
- Fixed: Axis flipping on camera animation can now be disabled
- Corrected: Extreme UV Scale option moved from addon preferences to object settings
- Added support for NearClippingPlane in camera export
- Fixed: Vertex Colors refactored into generic Color Attributes and no longer supported by the addon
- Fixed: Vertex colors would always be replaced (Thanks to ScrapIO!)
- Fixed: Mesh LODs did not import vertex color information (Thanks to ScrapIO!)
- Fixed: Skeleton detection used the wrong prefix
- Fixed: Copying Cine Cameras returned Regular Cameras
- Fixed: Crashes when pasting via "Copy Regular Cameras"
- Fixed: Convert to collision only worked if parent was a Mesh
- Fixed: StaticSocketsAdd90X option broke non-uniform scale sockets
- Fixed: Collection static mesh did not use Sub Folder Name
- Fixed: Socket transformations were not applied to Collection static mesh
- Fixed: Some collections remained hidden during export and exported files were incorrect