This project is a tribute to the game that Nintendo brought in 1984 for NES, Pinball.
This project is being done by 2 students of CITM Terrassa (Catalonia/Spain), with C++, SDL 2.0 and Box 2D.
Link: http://www.8bbit.com/play/pinball/655
Unzip the realese folder and execute the .exe file.
###Normal keys:
Q,← ➣ Move left paddles
W,→ ➣ Move right paddles
Space bar ➣ Throw ball, hold it for more power
R ➣ Restart game
###Debug modes keys:
F1 ➣ Show colliders, sensors, joints,...
0 ➣ Summon balls while pressing
1 ➣ Summon one ball
9 ➣ Push up ball
##Win lose condition
"Win" ➣ Get as many points as you can.
Lose ➣ Lose all your three lives.
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All map colisions
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Paddles
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Spring
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Spring animation
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Directional doors
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UI
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Moving platform
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Animations for the penguins and the eggs
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Cards
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Change map color
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In-game "godmode" with balls in the middle of the paddles
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In-game "godmode" with minisprings
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Bouncing pink balls
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Points
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Number banners and door open
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Cannon
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Sounds
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Coins
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Extra points
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Intro, end screens
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Map divided in two
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Top left piston doesn't add score, always 100pts.
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Pink staff didn't add 10pts.
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When you take all coins map turns purple and seals start dancing and adding points
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Special level
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Ball animations at start and in the canons
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When you enter the tunnel near the green part, the numbers over the penguins appear, rolling between 3 and 7, if you hit the pink board with a hit to the ball from the paddles, you can stop each number, and get a bonus
Github project page: https://github.com/xavierolivenza/Nes_Pinball
Sergio Alvarez's Github account
- Github: https://github.com/Sergio111
Xavier Olivenza's Github account
CITM Terrassa 2016-2017