Tonic Engine is a 3D Game Engine developed in C & C++ made by Pol Casaú and Xavi Marín, students of CITM in Barcelona during our Game Design and Development Bachelor's Degree.
Don't hesitate to check our website here!
Main Tab: Menus of all the functionalities of the engine
- File
- GameObject
- Debug
- Windows
- Help
Scene Viewport: Displays the scene from the view of the editor camera
- Shows the ImGizmos
Game Viewport: Displays the scene from the view of the play camera
- Maintain the proper aspect ratio when is resized
Hierarchy: Shows current GameObjects tree
- Reparent with drag and drop
- Creation and deletion of GameObjects
- Current active Game Camera
Inspector: Shows the attributes of the selected GameObject
- Transform, Mesh, Texture and Camera components
- Rename and enable/disable of GameObjects
- Change properties of the components
Console: Logs real-time information about the engine's processes
- Autoscroll
- Clear console and last log buttons
- Different colors depending on log type
Configuration: Shows the properties of the engine and its rendering
- Application, Hardware and Input information
- Window and Rendering options
- Camera movement sensitivity
Assets: Displays all the resources used by the engine and their information
- Meshes, textures and models folder
- Textures can be assigned from the folder to current selected GameObject
- Models can be imported to current scene from the folder
State: Contains the Play menu and other important buttons
- Move, Rotate and Scale buttons for gizmos
- Bounding boxes buttons
- Playmode buttons
- Resource Manager: Manages all the assets of the engine
- Mouse Picking: GameObjects can be picked from the world using the mouse
- Drag & Drop: Meshes and Textures can be dropped to the engine
- Playmode: The engine enters into a simulation with the active game camera
- Bounding Boxes: All meshes have their own AABB
- Own file format: New meshes and textures are saved in the library
- Frustum culling: Cameras can discard and don't draw elements outside their range of view
- Scene Serialization: Scenes information can be saved into .json files
- Docking
- ImGizmos
- Debug Menu
- Environment customization
Download the zip file and unzip it. Open the folder, execute the .exe and enjoy Tonic Engine!
IMPORTANT: Do not modify, change or add any folder or file (unless specified) as you might not be able to execute the application.
- Right Click: First-Person Camera
- Right Click + WASD / QE: Move camera in different directions.
- Shift + Movement: Duplicates camera velocity.
- ALT + Left Click: Orbit around reference point.
- Mouse Wheel Scroll or ALT + Right Click: Zoom in / Zoom out.
- Mouse Wheel Drag: Move camera through the actual axis.
- F: Focus camera to selected Game Object.
- CTRL + S: Saves the actual scene information
- CTRL + A: Loads the saved scene
- CTRL + R: Resets the transform of the selected GameObject
- CTRL + T: Saves the actual transform of the GameObject to be the new default
- W / E / R: Move / Rotate / Scale gizmo operation
- SUPR: Deletes the selected GameObject
- ESC: Activates/Deactivates the Exit Engine pop-up
- ALT + F4: Closes the engine
- Github: Bullseye14
- LinkedIn: Pol Casaú
- Github: XaviMarin35
- LinkedIn: Xavi Marín
Don't hesitate to visit:
- Our repository: https://github.com/xavimarin35/TonicEngine
Or contact us:
- Pol Casaú: pccpolcasau@gmail.com
- Xavi Marín: xmarin98@gmail.com
Licensed under the MIT License