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INSTALL
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INSTALL
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Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation. For more information,
see COPYING.
To run OpenRA, several files are needed from the original game disks.
A minimal asset pack can also be downloaded and installed by the game.
Windows
-------
* .NET Framework >= 3.5-SP1
(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
* Cg Toolkit >= 2.2 (optional, for Cg renderer)
(https://developer.nvidia.com/cg-toolkit-download)
* SDL 1.2 (included)
(http://libsdl.org/download-1.2.php)
* FreeType (included)
(http://gnuwin32.sourceforge.net/packages/freetype.htm)
* zlib (included)
(http://gnuwin32.sourceforge.net/packages/zlib.htm)
* OpenAL (included)
(http://kcat.strangesoft.net/openal.html)
To compile OpenRA, open the OpenRA.sln solution in the main folder,
or build it from the command-line with MSBuild.
Copy both the native DLLs from .\packaging\windows
and the CLI images from .\thirdparty to the main folder.
Run the game with `OpenRA.Game.exe Game.Mod=ra` for Red Alert
or `OpenRA.Game.exe Game.Mod=cnc` for Command & Conquer
Debian/Ubuntu
-------------
* mono-gmcs
* libmono-winforms2.0-cil
* cli-common-dev (>= 2.10)
* freetype
* openal
* sdl
* nvidia-cg-toolkit (optional, for Cg renderer)
To compile OpenRA, run `make all' from the command line.
To grab the bundled CLI DLLs type `make dependencies'
Run with either `launch-game.sh' or `mono --debug OpenRA.Game.exe'.
Type 'sudo make install-all' for system wide installation. You
can then run from the `openra` shortcut.
Slackware
---------
The following packages from slackbuilds.org are required, on 13.37 32-bit:
* libgdiplus
* mono
* openAL
* nvidia-cg-toolkit (optional, for Cg renderer)
openSUSE
--------
* mono-devel
* openal
* freetype2
* SDL
* cg (optional, for Cg renderer)
Gentoo
------
* dev-lang/mono
* dev-dotnet/libgdiplus
* media-libs/openal
* media-gfx/nvidia-cg-toolkit (optional, for Cg renderer)