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[Estuary] Reintroduce/fix busy dialog animations after #13715. #13738

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merged 1 commit into from
Apr 5, 2018

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@ksooo ksooo commented Apr 4, 2018

This PR partly reverts 24a23d4

Removing the animations was not a good idea, as it leads to a busy spinner on black background instead of the well-known nice semi transparent background while the busy spinner is active.

@ksooo ksooo added Type: Fix non-breaking change which fixes an issue Component: Skin v18 Leia labels Apr 4, 2018
@ksooo ksooo added this to the Leia 18.0-alpha2 milestone Apr 4, 2018
@ksooo ksooo requested a review from phil65 April 4, 2018 12:16
@@ -61,7 +63,6 @@
</control>
<control type="label" id="1">
<description>buffering value</description>
<visible>Integer.IsGreater(Player.CacheLevel,0)</visible>

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@ksooo ksooo force-pushed the estuary-fix-busydialog-animations branch from 2a85537 to 3f5120c Compare April 4, 2018 21:54
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ksooo commented Apr 5, 2018

@ronie Good to go?

@@ -34,6 +34,8 @@
<control type="group" id="1">
<depth>DepthOSD+</depth>
<visible>Player.Caching</visible>
<animation effect="fade" time="0">Visible</animation>
<animation effect="fade" time="0">Hidden</animation>

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@ksooo ksooo force-pushed the estuary-fix-busydialog-animations branch from 3f5120c to c80a6a5 Compare April 5, 2018 11:19
@ksooo ksooo merged commit c691ac1 into xbmc:master Apr 5, 2018
@ksooo ksooo deleted the estuary-fix-busydialog-animations branch April 15, 2018 08:56
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2 participants