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ActiveAE: Make ActiveAE default Audio Engine to get it tested #3155

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merged 1 commit into from Aug 31, 2013

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fritsch
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@fritsch fritsch commented Aug 26, 2013

Last bit after all the other PRs of @FernetMenta are in.

@arnova
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arnova commented Aug 26, 2013

+1 for sure but shouldn't the ACTIVEAE environment variable handling be changed (inverted) as well?

@ghost
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ghost commented Aug 26, 2013

hmm? it's AE_ENGINE=active what's to change there?

@arnova
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arnova commented Aug 26, 2013

@cptspiff : That's what I meant yeah. Couldn't recall how it was implemented exactly (and was a bit to lazy to look it up ;-))

@MartijnKaijser
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do we want to switch this monthly or in merge window?

@fritsch
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fritsch commented Aug 28, 2013

Wait two more days and push it after the E-AC3 fix of @FernetMenta is in.

@arnova
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arnova commented Aug 31, 2013

We want this to hit master before the next alphas are generated, right?

@FernetMenta
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it changes behavior and it's not a fix, thus it has to wait for merge window starting tomorrow.

MartijnKaijser added a commit that referenced this pull request Aug 31, 2013
ActiveAE: Make ActiveAE default Audio Engine to get it tested
@MartijnKaijser MartijnKaijser merged commit a1c6b23 into xbmc:master Aug 31, 2013
@Karlson2k
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@fritsch @FernetMenta Does it still have low quality problem with video playback synced on video as discussed here FernetMenta@385b2f7#commitcomment-3779578?

@fritsch fritsch deleted the make-ae-default branch December 23, 2013 17:05
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5 participants