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ActiveAE: Make ActiveAE default Audio Engine to get it tested #3155

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Aug 31, 2013
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2 changes: 1 addition & 1 deletion xbmc/cores/AudioEngine/AEFactory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@ bool CAEFactory::LoadEngine()
loaded = CAEFactory::LoadEngine(AE_ENGINE_COREAUDIO);
#else
if (!loaded)
loaded = CAEFactory::LoadEngine(AE_ENGINE_SOFT);
loaded = CAEFactory::LoadEngine(AE_ENGINE_ACTIVE);
#endif

return loaded;
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