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[rbp/mmal] A collection of MMAL fixes from newclock4 #6961
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Bad things happen when submitting a buffer to renderer twice. We were attempting to protect against that with a flip count. However that was getting reset from AddProcessor, the the sequence: Decode->AddProcessor->RenderUpdate->AddProcessor->RenderUpdate could occur. Instead use a bit from the MMAL flags which is unlikely to get out of sync with the MMAL buffer.
When switching rapidly between different files you sometimes ended up with a stale buffer
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[rbp/mmal] A collection of MMAL fixes from newclock4
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The submitting buffers twice and reset of m_buffers on PreInit are proper crash and burn bugs.
The fast deinterlace change saves two frame buffers (6M) in some circumstances.
The resolution change makes resolution changes cleaner.
Others are just tidy-ups.