CD3DVertexShader::Release: Use SAFE_DELETE_ARRAY with m_vertexLayout #9875
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m_vertexLayout
is an array. It's created like:m_vertexLayout = new D3D11_INPUT_ELEMENT_DESC[vertexLayoutSize];
This array was deleted with
SAFE_DELETE
.#define SAFE_DELETE(p) { delete (p); p = nullptr; }
Arrays should be deleted with
SAFE_DELETE_ARRAY
:#define SAFE_DELETE_ARRAY(p) { delete [](p); p = nullptr; }
(sorry, branch name is a little bit confusing, since it's not about allocating but freeing)