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[WIP] AudioDSP fixes #9949

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2 changes: 1 addition & 1 deletion xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAEBuffer.cpp
Expand Up @@ -233,7 +233,7 @@ bool CActiveAEBufferPoolResample::Create(unsigned int totaltime, bool remap, boo
if (m_processor->GetChannelLayout().Count() > 2) /* Disable upmix for CActiveAEResample if DSP layout > 2.0, becomes perfomed by DSP */
upmix = false;

m_dspBuffer = new CActiveAEBufferPool(m_inputFormat); /* Get dsp processing buffer class, based on dsp output format */
m_dspBuffer = new CActiveAEBufferPool(m_format); /* Get dsp processing buffer class, based on dsp output format */

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m_dspBuffer->Create(totaltime);
}
}
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