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Throw in very minor fix (apply readonly to buffer used in tesselation).
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Validation layer seems buggy though as it still complains that we haven't
enabled the feature vertexPipelineStoresAndAtomics
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hrydgard committed Sep 18, 2018
1 parent 5975f47 commit c1f0e98
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
Expand Up @@ -220,7 +220,7 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer) {
WRITE(p, " vec4 uv;\n");
WRITE(p, " vec4 color;\n");
WRITE(p, "};");
WRITE(p, "layout (std430, set = 0, binding = 6) buffer s_tess_data {\n");
WRITE(p, "layout (std430, set = 0, binding = 6) readonly buffer s_tess_data {\n");
WRITE(p, " TessData data[];");
WRITE(p, "} tess_data;\n");

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