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Offline listening doesn't seem to actually work #11
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I'm looking into this, but filing for completeness. I do have a custom configured download directory instead of the default, although I don't know if that is related. |
I was able to reproduce this issue, and it doesn't seem to be affected by the location of the download directory. This is the same issue that occurs if the player is given a non-existant filename, so I'm imagining it's caused by the player being given the remote URL instead of the file path. |
It is passing it the wrong value from |
Ah so the problem is that |
The download/save functionality works as expected, and the client does recognize that the file is available on disk, but if you try to play with access to a network, it uses the network stream. If you don't have a network, it just gets stuck playing 00:00:00 / 00:00:00.
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