Skip to content

xmonkee/rusttracer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A ray-tracer written in Rust.

I have adapted Peter Shirley's Ray Tracing in One Weekend for this project. The original code in C++. This was a way for me to learn Rust.

The project implements various types of materials, camera placement, anti-aliasing and scene composition. Future work: a dsl for describing scenes

Look at this beauty!

About

A Raytracer written in the Rust Language

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages