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This pull request adds support for Khronos Textures to NetRadiant and Q3Map2, with OpenGL ES 2.0 formats, Ericsson Texture Compression version 1, and BGR/BGRA.
The patent-free Ericsson Texture Compression format will be used in the next version of Warsow to significantly reduce VRAM usage on mobile GPUs and the integrated GPU of Intel Broadwell.
The new Warsow game pack repository also lists KTX as a supported format now.