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...ame/Assets/Plugins/NarayanaGames/ScoreFlash/CustomRendering/ScoreFlashRendererUnityGUI.cs
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/**************************************************** | ||
* (c) 2012 narayana games UG (haftungsbeschränkt) * | ||
* All rights reserved * | ||
****************************************************/ | ||
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using UnityEngine; | ||
using System.Collections; | ||
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using NarayanaGames.Common; | ||
using NarayanaGames.ScoreFlashComponent; | ||
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namespace NarayanaGames.ScoreFlashComponent { | ||
/// <summary> | ||
/// Attach this to a simple prefab with just a game object and assign that | ||
/// prefab to an instance of <see cref="ScoreFlash"/> to have that ScoreFlash | ||
/// render its messages using GUIText. | ||
/// </summary> | ||
/// <remarks> | ||
/// This is just an example for how ScoreFlashRendererBase can be implemented. | ||
/// As ScoreFlash uses UnityGUI per default, you'll usually not use this | ||
/// implementation! | ||
/// </remarks> | ||
public class ScoreFlashRendererUnityGUI : ScoreFlashRendererBase, IHasOnGUI { | ||
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private ScoreMessage msg; | ||
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#region Implementation of methods required by ScoreFlashRendererBase | ||
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/// <summary> | ||
/// Returns <c>true</c> because UnityGUI does use GUISkins. | ||
/// </summary> | ||
public override bool UsesGUISkin { | ||
get { return true; } | ||
} | ||
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/// <summary> | ||
/// Returns <c>false</c> because UnityGUI does not need a custom parent. | ||
/// </summary> | ||
public override bool RequiresCustomParent { | ||
get { return false; } | ||
} | ||
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/// <summary> | ||
/// Calculates the size using the GUIStyle from the message. | ||
/// </summary> | ||
/// <param name="msg">the current version of the message</param> | ||
public override Vector2 GetSize(ScoreMessage msg) { | ||
GUIContent msgText = new GUIContent(msg.Text); | ||
Vector2 size = msg.style.CalcSize(msgText); | ||
float maxWidth = msg.MaxWidth; | ||
if (size.x > maxWidth) { | ||
msg.style.wordWrap = true; | ||
size.x = maxWidth; | ||
size.y = msg.style.CalcHeight(msgText, size.x); | ||
} | ||
return size; | ||
} | ||
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/// <summary> | ||
/// Update the message. The implementation needs | ||
/// to make sure that you update position, scale, color and outline | ||
/// color as well as the text. | ||
/// </summary> | ||
/// <param name="msg">the current version of the message</param> | ||
public override void UpdateMessage(ScoreMessage msg) { | ||
this.msg = msg; | ||
} | ||
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#endregion Implementation of methods required by ScoreFlashRendererBase | ||
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private bool warningLogged = false; | ||
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/// <summary> | ||
/// Renders the message. | ||
/// </summary> | ||
public void OnGUI() { | ||
if (msg == null && !warningLogged) { | ||
warningLogged = true; | ||
string warningMsg = "OnGUI called before Initialize(...) was called " | ||
+ "- did you attach ScoreFlashRendererUnityGUI to an object in " | ||
+ "the scene? You should not!"; | ||
Debug.LogWarning(warningMsg, this.gameObject); | ||
} | ||
if (msg == null || !msg.IsVisible) { | ||
return; | ||
} | ||
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Matrix4x4 originalGUIMatrix = GUI.matrix; | ||
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Vector2 alignBasedOffset = ScoreFlash.GetAlignBasedOffset(msg); | ||
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Rect localPos = msg.Position; | ||
localPos.x += alignBasedOffset.x; | ||
localPos.y += alignBasedOffset.y; | ||
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Vector2 pivotPoint = new Vector2(localPos.x + localPos.width * 0.5F, localPos.y + localPos.height * 0.5F); | ||
GUIUtility.ScaleAroundPivot(new Vector2(msg.Scale, msg.Scale), pivotPoint); | ||
GUIUtility.RotateAroundPivot(msg.Rotation, pivotPoint); | ||
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msg.style.normal.textColor = msg.CurrentTextColor; | ||
msg.styleOutline.normal.textColor = msg.OutlineColor; | ||
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bool renderOutline = !msg.scoreFlash.disableOutlines; | ||
#if UNITY_IPHONE || UNITY_ANDROID | ||
renderOutline = false; | ||
#endif //UNITY_IPHONE || UNITY_ANDROID | ||
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if (!msg.scoreFlash.disableOutlines && (msg.scoreFlash.forceOutlineOnMobile || renderOutline)) { | ||
for (int x = -1; x <= 1; x++) { | ||
for (int y = -1; y <= 1; y++) { | ||
if (x != 0 || y != 0) { | ||
Rect posRecOutline = new Rect(localPos.x + x, localPos.y + y, msg.Position.width, msg.Position.height); | ||
GUI.Label(posRecOutline, msg.Text, msg.styleOutline); | ||
} | ||
} | ||
} | ||
} | ||
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GUI.Label(localPos, msg.Text, msg.style); | ||
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GUI.matrix = originalGUIMatrix; | ||
} | ||
} | ||
} |
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...ssets/Plugins/NarayanaGames/ScoreFlash/CustomRendering/ScoreFlashRendererUnityGUI.cs.meta
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...Assets/Plugins/NarayanaGames/ScoreFlash/CustomRendering/ScoreFlashRendererUnityGUI.prefab
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...s/Plugins/NarayanaGames/ScoreFlash/CustomRendering/ScoreFlashRendererUnityGUI.prefab.meta
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