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Added Package Manager support
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yasirkula committed Apr 28, 2020
1 parent 310869e commit b9a5508
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12 changes: 11 additions & 1 deletion README.md → .github/README.md
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Expand Up @@ -18,9 +18,19 @@ User interface is created with **uGUI** and costs **1 SetPass call** (and 6 to 1

Console window is optimized using a customized recycled list view that calls *Instantiate* function sparingly.

## INSTALLATION

There are 4 ways to install this plugin:

- import [IngameDebugConsole.unitypackage](https://github.com/yasirkula/UnityIngameDebugConsole/releases) via *Assets-Import Package*
- clone/[download](https://github.com/yasirkula/UnityIngameDebugConsole/archive/master.zip) this repository and move the *Plugins* folder to your Unity project's *Assets* folder
- import it from [Asset Store](https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068)
- *(via Package Manager)* add the following line to *Packages/manifest.json*:
- `"com.yasirkula.ingamedebugconsole": "https://github.com/yasirkula/UnityIngameDebugConsole.git",`

## HOW TO

Simply import [IngameDebugConsole.unitypackage](https://github.com/yasirkula/UnityIngameDebugConsole/releases) to your project and place **IngameDebugConsole** prefab to your scene. You may want to tweak the following settings:
Simply place **IngameDebugConsole** prefab to your scene. You may want to tweak the following settings:

- **Singleton:** if enabled, console window will persist between scenes (recommended). If, however, you don't want the console on each scene, then deselect this option and manually drag & drop the DebugLogCanvas prefab to the scenes you want
- **Enable Popup:** if disabled, no popup will be shown when the console window is hidden
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7 changes: 7 additions & 0 deletions LICENSE.txt.meta

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8 changes: 8 additions & 0 deletions Plugins.meta

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17 changes: 17 additions & 0 deletions Plugins/IngameDebugConsole/Editor/IngameDebugConsole.Editor.asmdef
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{
"name": "IngameDebugConsole.Editor",
"references": [
"IngameDebugConsole.Runtime"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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3 changes: 3 additions & 0 deletions Plugins/IngameDebugConsole/IngameDebugConsole.Runtime.asmdef
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{
"name": "IngameDebugConsole.Runtime"
}

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6 changes: 6 additions & 0 deletions package.json
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{
"name": "com.yasirkula.ingamedebugconsole",
"displayName": "In-game Debug Console",
"version": "1.3.0",
"description": "This asset helps you see debug messages (logs, warnings, errors, exceptions) runtime in a build (also assertions in editor) and execute commands using its built-in console. It also supports logging logcat messages to the console on Android platform."
}
7 changes: 7 additions & 0 deletions package.json.meta

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