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I would like to suggest creating a branch where the project is set up as a Unity Package Manager. (e.g. upm)
It makes the project a lot easier to install since unity 2018.
Meanwhile, I forked the repo and changed a bit in order for it to work with the new package system: https://github.com/RicardoBusta/UnityIngameDebugConsole
The directory structure is a bit messy, but was just to validate the idea. And it works great!
PS: Thanks for this awesome add-on!
The text was updated successfully, but these errors were encountered:
Thank you for the suggestion and the example fork, it is indeed neatly organized with .Source directory and etc. I'm currently not planning to change the layout of my repositories or maintain a separate fork, it is not a big task but I guess I'm lazy. Package Manager in Unity 2019.3 and later allows importing Asset Store packages, I think it will suffice for now.
Hi.
I would like to suggest creating a branch where the project is set up as a Unity Package Manager. (e.g. upm)
It makes the project a lot easier to install since unity 2018.
As a suggestion, check how the Naughty Attributes Package did it some days ago:
https://github.com/dbrizov/NaughtyAttributes
Meanwhile, I forked the repo and changed a bit in order for it to work with the new package system:
https://github.com/RicardoBusta/UnityIngameDebugConsole
The directory structure is a bit messy, but was just to validate the idea. And it works great!
PS: Thanks for this awesome add-on!
The text was updated successfully, but these errors were encountered: