Releases: yeatse/KingfisherWebP
1.6.1 - Accurate Format Detection
What's Changed
- Improve WebP Format Detection in Data Extension by @lukaskasa in #81
New Contributors
- @lukaskasa made their first contribution in #81
Full Changelog: 1.6.0...1.6.1
1.6.0 - Smooth Animation
What's Changed
- Update KingfisherWebP.podspec by @VanQuvideo in #78
- Boost performance for animated images by @yeatse in #79
New Contributors
- @VanQuvideo made their first contribution in #78
Full Changelog: 1.5.3...1.6.0
1.5.3 - OOM mitigation
What's Changed
Full Changelog: 1.5.2...1.5.3
1.5.2 - Progressive Animation
From this version we can display animated WebP images in AnimatedImageView. This feature solves tons of issues, including OOM problem with huge images (#55), abnormal playback durations (#39), long waiting time for the first frame (#60) etc. Maybe it's a bit too late, but later is better than never!
1.2.0 - Happy Chinese New Year
From this version, we updated Kingfisher
dependency to 6.1.0
, together with some other minor changes described as below:
1.0.0 - Swift Package Manager
From v1.0.0
, we can add KingfisherWebP using Swift Package Manager directly in Xcode11 or later. Simply add https://github.com/yeatse/KingfisherWebP.git
to your package dependency and all is done 🎉
0.7.0 - Keep open & updated
0.6.0 - Static library
Add
- Removed custom modular headers to adapt to static library introduced in CocoaPods v1.5. #22
0.5.0 - Kingfisher 5
Not changing any logic, just updated the dependencies.
Farewell, iOS 9!
0.4.0 - Animated WebP
In the past KingfisherWebP can only process the first frame for animated webp. From now it can handle every frame!
Note that due to the limitations of Kingfisher itself, the KingfisherOptionsInfoItem.preloadAllAnimationData
option is ignored, and all the frame duration will be equally divided. We are still working on to solve it.