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Integration with DeviceRemoteInspector #167
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How is this different from https://developers.google.com/chrome/mobile/docs/debugging ? |
It's easier. Doesnt require you to install the Android SDK. |
It looks good, but the "I can only be bothered to make it on mac" is a bit annoying, I think the project should aim for support for Linux and mac as top priority, and a decent level of support for windows, maybe it is too early for building up support but tying yeoman with single platform projects such as this wouldn't be the best move, IMO. |
Yeah that's fair. I really want to provide a firstclass mobile debugging experience with Yeoman and I think DRI gets us pretty far. For Mac we can roll with DRI perhaps; for Linux, the workflow would be more the traditional Android SDK hookup. |
If we're going ahead with this, I we should also support iOS somehow. @paulirish What's the reason behind having to install the Android SDK to be able to use the remote debugging? When I first heard about it, I thought you could just enable it on your phone and then select it in the dev tools or something to start debugging. |
I think the way this will probably land is in tiered support (e.g first with support in its current form for the Mac, followed by Linux and then other setups which could include support for iOS). This definitely won't be in V1 so we have time to think about it :) |
I'm not sure, other than it was probably easier to implement. :) But we know and the engineering team knows the developer ergonomics arent |
Ok. With iOS 6 i can just enable debug in Mobile Safari and open Safari on my Mac and it works. Android should ideally do the same with Chrome. Make it easy to use. |
Totes agree |
linked this up on https://github.com/yeoman/yeoman/wiki/Goals-and-Roadmap but punting for now |
This is hot. Helps with remote debugging.
We should include support for it https://github.com/subtleGradient/DeviceRemoteInspector.app
Should just involve inclusion and kicking off Dri.app.
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