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Halys
人类盗贼。
- Trait: I’m confident in my own abilities and do what I can to instill confidence in others.
- Ideal: Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
- Bond: My tools are symbols of my past life, and I carry them so that I will never forget my roots.
- Flaw: Secretly, I believe that things would be better if I were a tyrant lording over the land.
Level 9 Unchained Rogue, Human, Male, True Neutral
Str 10 Dex 24 = 19+2(Lv)+1(CP)+2(Belt) Con 14 Int 12 Wis 12 Cha 7
HP 70 = 8+4+5+4+5+4+5+7+7(roll)+9x2(Con)+3(FC)
Speed Land 30
BAB +6/+1
Initiative +11 = +7(Dex)+4(Familiar)
Type | Attack | Threat | Damage |
---|---|---|---|
Melee | +15/+10 = +6/+1(BAB)+7(Dex)+1(Weapon)+1(Weapon Training) | 19-20/x2 | 1d6+7(Finesse Training)+1(Weapon)+5d6(Sneak Attack) |
DW main | +13/+8 = +6/+1(BAB)+7(Dex)+1(Weapon)+1(Weapon Training)-2(TWF) | 19-20/x2 | 1d6+7(Finesse Training)+1(Weapon)+5d6(Sneak |
DW offhand | +13/+8 = +6/+1(BAB)+7(Dex)+1(Weapon)+1(Weapon Training)-2(TWF) | 19-20/x2 | 1d6+3(Finesse Training)+1(Weapon)+5d6(Sneak Attack) |
Ranged | +13/+8 = +6/+1(BAB)+7(Dex) | 20/x3 | 1d6+5d6(Sneak Attack) |
Comment: Normally use shortsword and shortbow
AC 23 = 10+5(Armor)+6(Dex)+1(Natural)+1(Deflection)
Touch 17 = 10+6(Dex)+1(Deflection)
Flat-Footed 17 = 10+5(Armor)+1(Natural)+1(Deflection)
Comment: +3 against attacks made by traps (Dodge, Danger Sense)
CMB, w/ weapon 15 = 6(BAB)+7(Dex)+1(Weapon)+1(Weapon Training)
CMB, w/o weapon 6 = 6(BAB)+0(Str)
CMD 24 = 10+6(BAB)+0(Str)+7(Dex)+1(Deflection)
CMD, Flat-Footed 17 = 10+6(BAB)+0(Str)+1(Deflection)
####Save throws
Save | Value | Situational |
---|---|---|
Fort | +8 = +3(Base)+2(Con)+3(Cloak) | |
Ref | +16 = +6(Base)+7(Dex)+3(Cloak) | +3 avoid traps (Danger Sense) |
Will | +7 = +3(Base)+1(Wis)+3(Cloak) |
####Skills
Skill | Value | Situational |
---|---|---|
Acrobatics | 24 = 9(Rank)+3(Class)+7(Dex)+5(Boots) | |
Climb | 4 = 1(Rank)+3(Class)+0(Str) | |
Disable Device | 25 = 9(Rank)+3(Class)+7(Dex)+4(Trapfinding)+2(Tool) | |
Escape Artist | 19 = 9(Rank)+3(Class)+7(Dex) | |
Knowledge(Arcana) | 10 = 9(Rank)+1(Int) | |
Knowledge(Dungeoneering) | 7 = 3(Rank)+3(Class)+1(Int) | |
Knowledge(Local) | 7 = 3(Rank)+3(Class)+1(Int) | |
Knowledge(Nature) | 10 = 9(Rank)+1(Int) | |
Perception | 20 = 9(Rank)+3(Class)+1(Wis)+2(Alertness)+5(Lens) | +4 locate trap (Trapfinding), +3 avoid being surprised by a foe (Danger Sense) |
Sense Motive | 15 = 9(Rank)+3(Class)+1(Wis)+2(Alertness) | |
Sleight of Hand | 11 = 1(Rank)+3(Class)+7(Dex) | |
Stealth | 19 = 9(Rank)+3(Class)+7(Dex) | |
Swim | 4 = 1(Rank)+3(Class)+0(Str) | |
Survival | 1 = 0(Rank)+1(Wis) | +5 when tracking (Lens) |
Use Magic Device | 10 = 9(Rank)+3(Class)-2(Cha) | |
Total skill ranks 90/90 = (9 Level) x (8 Rogue + 1 Human + 1 Int) |
Proficiency
Finesse Training (Short Sword)
Sneak Attack 5d6
Debilitating Injury debuff on SA damage: -2/-4 AC or -2/-4 AB or half speed and no 5-ft step
Evasion
Uncanny Dodge
Improved Uncanny Dodge
Trapfinding +4
Danger Sense +3
Rogue's Edge (Escape Artist) at –10 penalty: escaping grapple/pin as move action, net/animate rope/command plants/control plants spell as standard action
- Unchained Rogue
Weapon Training (Shortsword)
Trap Spotter get an immediate Perception check within 10 feet of a trap, made by GM
Resiliency gain 2xlv temporal HP on negative HP, 1/day
Offensive Defense +5 dodge bonus on AC against target, 1 round, SA ability
Combat Trick -> Improved Two-Weapon Fighting
- Unchained Rogue Talent
Two-Weapon Fighting
Dimensional Agility
Dimensional Assault
Dimensional Dervish
- Feat
Familar (Greensting Scorpion) initiative +4, master gains the Alertness feat if familiar is within arm's reach
Shift teleport as move action up to 20 feet (as Dimensional door), 4/day
- Variant Multilassing: Wizard (Teleportation)
Quick Runner's Shirt as a swift action, the wearer can take an additional move action to move on his turn, 1/day
- Item
Lv 1, Two-Weapon Fighting, Dimensional Agility
Lv 2, Trap Spotter
Lv 3, Familar (Greensting Scorpion), Finesse Training (Short Sword)
Lv 4, Resiliency, +1 Dex (Lv)
Lv 5, Dimensional Assault, Rogue's Edge (Escape Artist)
Lv 6, Offensive Defense*, Weapon Training (Shortsword)
Lv 7, Shift
Lv 8, Combat Trick(Improved Two-Weapon Fighting), +1 Dex (Lv), +1 Dex (10 CP)
Lv 9, Dimensional Dervish
###Inventory
Slot | Item | Weight | Comment |
---|---|---|---|
Armor | +1 Mithral Shirt | 10 | +4 Armor Bonus, +6 Max Dex Bonus, no ACP, light |
Weapon | |||
+1 short sword | 2 | ||
+1 short sword | 2 | ||
Sap | 2* | ||
Alchemical Silver Light Mace | 4* | ||
Cold Iron Dagger | 1* | ||
Wooden Stake | 1* | ||
Shortbow | 2* | ||
Eyes | Lens of Detection | 1 | +5 Perception (competence), +5 Survival when tracking (competence) |
Shoulders | Cloak of Resistance +3 | 1 | |
Neck | Amulet of Natural Armor +1 | - | |
Chest | Quick Runner's Shirt | - | Once per day as a swift action, the wearer can take an additional move action to move on his turn |
Belt | Belt of Incredible Dexterity +2 | 1 | |
Boots | Boots of Elvenkind | 1 | +5 Acrobatics (competence) |
Ring | Ring of protection +1 | - | |
Consumable | |||
Potion of CMW * 1 | |||
Elixir of Hiding *1 | +10 Stealth (competence), 1h | ||
Wand of Shield (45/50 Charges, Wizard) | +4 AC (shield) | ||
Arrow*20 | 3* | ||
Others | |||
Masterwork Thieves' Tools | 2* | +2 Disable Device (competence) | |
Handy Haversack | 5 | ||
Ioun Torch | - | ||
Total | 23 | ||
*: Put in Handy Haversack. Drawing requires a movement action, but doesn't provoke AoO. |