New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We鈥檒l occasionally send you account related emails.
Already on GitHub? Sign in to your account
You cannot make cult golems unless you are cult #10129
Conversation
why |
non-cultists should not have access to overpowered cult material, the same reason noncultists cannot use cult metal or other cult gear |
why? i understand cult golem but not clock golem |
i wouldn't say either of these are OP. Sure they are powerful, but do they need to be removed from random players? However, if this is added i'll probably add a way to sell cult metal in cargo (if you can't already, i dont know) so that it isn't totally useless. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code looks fine to me
While not "OP" it seems like an oversight. |
Sad cogger noises |
also the PR that added runic golems intentionally specified they were meant to look culty but not be necessarily cult sided |
Are you referring to this PR? That PR is on TG. Remember; we are not TG so what might be intentional there might not be intentional here as it was added here in the form of a lazy port without any real discussion, making it a potential oversight. |
Intent of your Pull Request
Only one with forbidden knowledge could hope to work this metal...
tested and working
Changelog
馃啈
tweak: You can no longer make cult golems unless you are cult
/:cl: