Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We鈥檒l occasionally send you account related emails.

Already on GitHub? Sign in to your account

You cannot make cult golems unless you are cult #10129

Merged
merged 1 commit into from Oct 27, 2020
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
6 changes: 6 additions & 0 deletions code/modules/ruins/lavaland_ruin_code.dm
Expand Up @@ -86,6 +86,12 @@
var/obj/item/stack/O = I
var/species = golem_shell_species_types[O.merge_type]
if(species)
if(istype(O, /obj/item/stack/sheet/runed_metal) && !iscultist(user))
to_chat(user, "<span class='warning'>Only one with forbidden knowledge could hope to work this metal...</span>")
return
if(istype(O, /obj/item/stack/tile/brass) && !is_servant_of_ratvar(user))
to_chat(user, "<span class='danger'>[src] seems far too fragile and rigid to build with.</span>")
return
if(O.use(10))
to_chat(user, "You finish up the golem shell with ten sheets of [O].")
new shell_type(get_turf(src), species, user)
Expand Down