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Occupying force ERT #10326
Occupying force ERT #10326
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Not sure the stunprods and lack of basic sec gear fit the "we're here to help security" idea, especially when s round start officer without any gear from a locker is better equipped then these ERT, barring the riot officer. also, stunprod looks wayyy too makeshift for an ERT. Normal stunbatons or telebatons would fit better. In addition, the airlock jimmy should go to the amber team, instead of this. tl;dr seems too poorly equipped to be a proper security ERT |
Should have a backpack of sorts, the riot officers can just get their batton disarmed or stolen when they leave it to pick something else |
Considering they are supposed to fight riots maybe giving them teargas granades won't be a bad idea |
They have a dedicated space for their baton and shield. |
Stun prods are just stun batons that you can only store on your back. They're actually even more powerful because there is a guaranteed stun after 2-3 seconds after 1 hit. You are correct in the sense that these are for the most part meant to be weaker than round start security which is why their guns take more shots to down vs a disabler. They have security access so they are able to scavenge what is remaining otherwise they won't be as effective.
The point of using the stun prods is to force them to use their back slot to store the item. Also using a tele prod is just weird here. I am not a spriter so if someone wants to make something more official after I wouldn't fight them.
I was thinking of doing this as an addition but I think Adam is going to do a PR in that file so it might cause conflicts. I'm going to wait until he's done with whatever he's doing before I modify the Amber file. |
does anyone even use amber never sen that used |
I see it used at least once every 3 days to a week which is more often than I see Red or death. |
i would love if they had sunglasses, as all other central command officers have them, and it seems good for consistency. Plus, they would just steal regular HUDglasses anyway because they have access if they are not given eye protection. |
Update: |
He's straight edge now
UPDATE: |
Just seems like more canon fodder, just like the Amber ERT. It's different for every admin so it is hard to really pin down what the policy is for spawning in an ERT, but it seems to me like they're usually called in when a round has gone on for too long or when an antagonist is steam rolling the crew. So, let's take the latter situation into account. If an antagonist has just fucked over command and security so badly that an admin is considering spawning in players as a response team in order to progress the round or give the antagonist an actual challenge, is the Occupying Force ERT really going to be sufficient? Think about the situations where an ERT is called in, blob, cult, murderboney traitors. The Occupying Force ERT will not be enough in these situations, considering they're more poorly armed than the Amber ERT which almost always fails due to their lack of equipment. You say it's a way of introducing weaker sec reinforcements, but in my own opinion they wouldn't be enough in most situations and overall it's my opinion that calling in response teams should not be common for most rounds, but that's just me. I like the idea though, it is very thought out and they seem like their own unique force which is cool. |
This PR hasn't been touched for a while, and I don't feel like constantly waiting to modify something. |
"Lets See what happens" |
follow up to #8223.
Originally this was going to be released along with the Amber Task Force but I had to split up this project.
Extensively balanced and ready for review.
Adds a new Occupying Force response unit.
Also adds a brand new tactical tool called the Airlock Jimmy (Currently only carried by the Occupying Force)
Occupying Force
What is it?
The occupying force is a non-lethal step down from the Amber Task Force.
The Amber Task Force is a lethal ERT as they do not possess the ability to crowd control. The Occupying force is a weaker non-lethal variant meant to "occupy" and try to restore order vs being sent in to directly fight a dangerous threat.
The Occupying force is designed to be easily countered as they have many purposeful, crippling weaknesses.
This gives a way to introduce weaker sec reinforcements into a shift without overwhelming the antagonist forces.
Simplified differences from the Amber Task Force:
Ways to counter:
Surplus Auto Rifle
Every class in the ERT except the Riot Officer gets the new Surplus Auto Rifle.
The Surplus auto rifle is essentially the WT rifle before its 2 round burst buff as this PR has been extensively tested for balance and the 2 round burst made them a bit too viable in my opinion. The new armor penetration stayed and it is very fun to fight threats with the original stats.
Airlock Jimmy
A new tool meant exclusively for opening airlocks.
Has a pump assisted system. You pump the tool to charge it by 25 air. You use 50 air to open an airlock (quicker prying time) and can hold a maximum of 100 air.
The Airlock Jimmy loses air gradually 30 seconds after it has been charged which means it needs to be charged by pumping before opening the airlock.
This tool's pressure gauge can be emagged in order to increase the pressure in the device.
Might make this hackable vs emag locked in the future.
What this means:
After being emagged the airlock Jimmy now uses 75 air instead of 50 air to open an airlock and can hold a max of 150 air (
Because it uses more air per open, it has more "pressure" meaning that it opens airlocks quicker.
The down-side being that it now requires 3 pumps instead of 2 in order to open an airlock. 6 pumps to fill up vs 4.
Similarities in classes:
The Commander and the Officers (excluding the riot officer) get the new tactical stunprod. it is "a cost-effective, mass-produced, tactical stun prod.". Essentially regular stun prods with flavor text and colored to be tactical.
amenities such as food, beer, and cigarettes to make their stay bearable. All members have a Pizza MRE, a beer, and cigarettes (excluding the Riot officer).
Fancy Darker green CentCom Soldier uniforms
All of them have the new Airlock Jimmy tool.
Main differences in classes:
Occupying Commander
Occupying Officer
Occupying Riot Officer
UPDATE:
Riot officer is now completely straight edge (no smokes or beer).
Sports earmuffs instead of a beer ):
Changelog
🆑 Hopek
rscadd: Added the Occupying Force. A weaker non-lethal step down from the Amber Task Force. These come with their own unique items such as surplus auto rifles and a unique riot suit variant.
rscadd: Adds the Airlock Jimmy. An air-assisted pump-action airlock opening tool. Currently only held by the Occupying Force.
/:cl: