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Adds Amber Task Force. CentCom, ERT and Inquisition equipment Revamp #8223
Conversation
i'd rather have the centcom official get a mini-egun |
small things good things |
He's a bureaucrat, why would he get a gun at all |
Update: |
why does hop get a mini-egun then if hes just a bureaucrat |
HoP is a loot pinata for gamers and second in command so its only reasonable that he gets a ranged weapon |
I disagree with disarming the blue alert team of their ranged weapons, they are a team expecting a fight and sometimes they're supposed to be red alert but all the heads are dead. Maybe instead of completely removing their eguns give them a disabler instead? |
The goal of this is to make blue the "not expecting a fight but things are bad" team and then the Red transforms in to the "Expecting a fight" team. Before these changes: After these changes: There is no ramp-up with our ERT's at the moment it's all "fuck you (blue), fuck you die (red) and you have no choice but to die (death squad)" As an admin that busses in ERT's I want to be able to send a blue ERT without decimating the antags. Also; This will result in more blue ERT's being sent out. And I don't even think about sending Red because red is just death squad except with different armor. They literally have the same pulse rifles as the death squad. |
I agree with they do need spacing in terms of strength but it still strikes me as odd that they're less equipped than the on board security team when they're the ones that might get sent in when security failed. Then again I might not understand it because I've never been an admin capable of sending them in. |
The Blue Security ERT and the Blue Commander ERT are more equipt for taking out threats than a sec officer because they get energy rifles (so even lethal capabilities). Blue ERT's are meant to be sent out during blue alert by design but we've never seen them used this way because blue has always been OP to the point where you send them out during "high red" situations. This makes the unchanged Red ERT a deathsquad from the way they're deployed. Even a few days ago a cult took over the whole station so I sent in a Red ERT forgetting that they're death squads so I had to delete their pulse rifles. I should not have to delete their pulse rifles the red team should handle red threats. |
Mh, you do make valid points. I'll assume you're correct in this topic |
Update: Revamped ERT Chaplain and the Inquisition response team as well. ERT Chaplain:
Inquisition Commander:
Inquisition Chaplain:
Inquisition Security:
Inquisition Medic:
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I love this PR. This fixes so many issues with the concept of bussing ERTs in. This is a fantastic change for both ERT and antags who have to deal with ERT and don't have to deal with pulse shots now. Two things I would recommend:
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i think blue ert should get mini-eguns and inspector still needs one too, since chances are the inspector is checking out what may or may not be a dangerous situation. Maybe even give the inspector a disabler instead or something. |
Update: Revamped the Amber ERT from the ground up. This is a brand new force able to be sent by Nanotrasen and includes unique items that they carry built specifically for this force. Q: What is the Amber Task Force? There are 3 different classes in this Loadout
There is 1 Commander and after that, you have a 2/3 chance to get a soldier and a 1/3 chance to roll for a medic until the ERT is full. Similarities between 3 classes
Main differences in classes:Amber Commander
Amber Soldier
Amber Medic
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Why is this an issue that needs addressing? Otherwise; After these changes killing an official gives you a telescopic baton and an ID that doesn't have much access to the station itself. Replacing his energy gun with a baton makes him a less worthwhile target. |
The Task Force is cool, might need a renaming as to not trigger too many people who know the IRL ATF. Now I gotta rework the lore to fit these fuckers in |
You're the lore man but I picture them as a shock tropper task force from warhammer 40k except from Nanotrasen. I want to create a weaker force to send out that isn't a "task force" but a "trooper squad" as well but that is for another PR |
Update: After careful consideration of the balancing of the 3 different classes I have removed the sechud from the soldier class. This also might encourage the force to stick closer to their Commander as he has the information on who is mind-shielded, wanted or who has the wrong ID access etc. |
Bald and No Facial hair isn't an issue, it's close enough to standard military dress.
Just don't code in lore and there won't be too many problems Also, still on the topic of their name, maybe rename them to Task Force Amber to avoid any ATF parallels. |
isn't amber like, in between code red and blue? I mean, a code red ERT is more equipped than the amber task force and you say they're gonna be used for fighting xenos, but xenos tend to space areas they're in, so these guys are just going to die. They look cool and all, but I don't see many cases where they'll be allowed to be spawned in AND be useful. |
I see many cases where I would personally bus these guys in. Gangs for example, on shifts where cults have completely taken over and someone sends a message for centcom to help etc. Amber was very under used before; most admins that bus in ERT's that I've talked to didn't know what an amber ERT was.
You are right! If this task force is countered via their weaknesses they create cool weapon/ammo pickups for whoever is left / the next ERT being sent in (if any). Like all the dead bodies you find in every video game that lets you re-arm! Common sense still applies. |
ATF seems pretty fucking weak with most abilities being one times, synthflesh will deplete very quickly and so will the power packs for the laser rifles(can they be recharged????) |
Yeah, in terms of survivability the force is weaker than the red and blue ERT's we're used to for sure besides the firepower of their rifles. The main advantage is that they can unleash 20 shots per magazine of the laser carbine rounds. These guys are meant to have a harder time in whatever situation you throw them in to. The magazines hold laser bullets so they cannot be reloaded. If they fire 3 full magazines out they still have their combat knives in their boots (20 damage a hit) I think the balance of this force is pretty nice where it is. |
I dont like the centcom commander to have a security belt tbh it麓s not some valid hunting role and neither some lowly sec officer doing dirty work, but an RP fun time role and only having the revolver to threaten people is more fitting in my mind. Hurts muh shooting and threatening people RP |
TL;DR:
Revamped Blue and Red ERT equipment load-outs.
Revamped CentCom Commander and CentCom Offical equipment load-outs.
Update 2:
Revamped the Inquisition response team equipment load-outs.
Update 3:
Recreated the Amber ERT into the Amber Task Force. This new team was built from the ground up.
CentCom
CentCom official:
CentCom Commander:
ERT blue alert::
Blue ERT Commander:
Blue Security ERT:
Blue Engineer ERT:
Blue Medic ERT:
Blue Janitor ERT:
ERT red alert::
Red ERT Commander:
Red ERT Security:
Red ERT Engineer:
Red Medic ERT:
Red Janitor ERT:
Update 2:
Revamped ERT Chaplain and Inquisition response team loadout.
ERT Chaplain:
Inquisition
Inquisition Commander:
Inquisition Chaplain:
Inquisition Security:
Inquisition Medic:
Update 3
Revamped the Amber ERT from the ground up.
It is completely recreated as the "Amber Task Force" (ATF)
This is a brand new force able to be sent by Nanotrasen and includes unique items that they carry built specifically for this force.
Q: What is the Amber Task Force?
A: The ATS is a Nanotrasen force similar to "space marines".
They are sent out to terrible situations (After aliens took over etc) and provide a fair and challenging fight to both the antagonists and the force.
The task force is only armed with lethal weaponry with the exception of the commander which sports a telescopic baton.
They have obvious weaknesses that can be exploited by their opponents.
There are 3 different classes in this Loadout
There is 1 Commander and after that, you have a 2/3 chance to get a soldier and a 1/3 chance to roll for a medic until the task force is full.
Similarities between 3 classes
Main differences in classes:
Amber Commander
Amber Soldier
Soldier Update:
After careful consideration of the balancing of the 3 different classes I have removed the sechud from the soldier class.
This both makes it a special trait of the commander and gives antags a chance to "trick" soldiers and medics (basically the whole task force except the commander) by not giving the soldiers all the information they need to identify a potential otherwise hidden threat.
This also might encourage the force to stick closer to their Commander as he has the information on who is mind-shielded, wanted or who has the wrong ID access etc.
Amber Medic
Changelog
馃啈 Hopek
tweak: Revamped Blue and Red ERT equipment load-outs.
tweak: Revamped CentCom Commander and CentCom Offical equipment load-outs.
rsadd: The Syndicate CentCom official clothing kit now comes with a mindshield now that CentCom officials have mindshields.
tweak: Revamped the Inquisition response team equipment load-outs.
rsadd: Recreated the Amber ERT in to the Amber Strike Force. This new team was built from the ground up.
/:cl: