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KILLS OFF SSNETWORKS, ADDS SSMODULAR_COMPUTER 2 [TG PORT] #21789
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airlock sprites and pdas broken but is in a working state DNM |
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Labels
DME Edit
This PR affects the yogstation.DME file
Feature Freeze
Will be looked after the freeze ends
Feature
This adds new content to the game
Revert / Deletion
Altoids is probably mad about this
Tweak
This PR contains changes to the game.
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again for ic (should probably get spatial gridding out of the ic pr)
Document the changes in your pull request
kills off code related to ssnetworking
classifies modular computer and ntnet into their own define file. also adds processing for ssmodular
instead of relying on code meant for door remotes it will now use signals
Why is this good for the game?
helps improve server performance and initialization time, hopefully for those looking at procedural maints this would help with performance.
might also allow windoors and airlocks linked to airlock controls to be usable on remote
port holder: moth_blocks, johnfulpwillard, the dedicated coders of tg until i find you
Testing
TBD
Changelog
🆑
rscadd: adds SSmodular_computer
rscdel: kills off code of ssnetworking
wip: This is work in progress
experiment: this is experimental
tweak: makes door remote allowable on windoors and advanced airlock controls linked airlocks
/:cl: