Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We鈥檒l occasionally send you account related emails.

Already on GitHub? Sign in to your account

cyborgs are no longer convertable by twisted construction #9542

Merged
merged 1 commit into from Sep 1, 2020

Conversation

SomeguyManperson
Copy link
Contributor

strange how a cult related to blood is able to convert silicons that have no blood easier than a cult related to machinery
馃啈
tweak: twisted construction can no longer turn borgs into constructs
/:cl:

@SomeguyManperson SomeguyManperson requested a review from a team as a code owner August 22, 2020 10:15
@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Aug 22, 2020
@Georgeur
Copy link

any other planned way to convert borgs? seems kinda boring having them all have to ghost for the round if they die

@AdamElTablawy
Copy link
Contributor

@Georgeur borg conversion is clock cult's motif, not bloodcult

bloodcult can still sac the borgs if they want

@Marmio64
Copy link
Contributor

lore wise it makes sense but game play wise this feels unnecessary and a nerf that blood cult doesn't need.

@AdamElTablawy
Copy link
Contributor

@Marmio64

Makes perfect sense gameplay wise. Bloodcult too strong. Nerf.

@JamieD1
Copy link
Contributor

JamieD1 commented Sep 1, 2020

We can try it out.

@JamieD1 JamieD1 merged commit f1dfadb into master Sep 1, 2020
Yogbot-13 added a commit that referenced this pull request Sep 1, 2020
@SomeguyManperson SomeguyManperson deleted the SomeguyManperson-patch-17 branch September 2, 2020 05:54
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Tweak This PR contains changes to the game.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

7 participants