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General script for all levels so that game ends early when player is infected #95
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My idea is that the game pauses when the player is infected. Then a text appears which tells the user to continue with 'c' or retry with 'r'. This should be kept general so that it can be applied without further ado to all levels where we need it. |
The end condition can easily be implemented in EndLevelControllerBase, each EndLevelCotroller that inherits can the decide whether or not to apply it. With 'continue' do you mean: Continue this level as an infected human and see what happens, or continue to the next level? |
Continue this level as infected human.
Am Mo., 4. Mai 2020 um 10:56 Uhr schrieb holke <notifications@github.com>:
… The end condition can easily be implemented in EndLevelControllerBase,
each EndLevelCotroller that inherits can the decide whether or not to apply
it.
With 'continue' do you mean: Continue this level as an infected human and
see what happens, or continue to the next level?
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Yes, thats the better option. |
That sounds like a plan. |
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