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// g_combat.c | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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/* | ||
============ | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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/* | ||
========================================================= | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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qboolean Pickup_Weapon (edict_t *ent, edict_t *other); | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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game_locals_t game; | ||
level_locals_t level; | ||
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// g_misc.c | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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int gibsthisframe = 0; | ||
int lastgibframe = 0; | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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// | ||
// monster weapons | ||
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// g_phys.c | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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/* | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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typedef struct | ||
{ | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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void Svcmd_Test_f (void) | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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void InitTrigger (edict_t *self) | ||
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// g_turret.c | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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void AnglesNormalize(vec3_t vec) | ||
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#include "g_local.h" | ||
#include "header/local.h" | ||
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/* | ||
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